Showing posts with label Mad Max. Show all posts
Showing posts with label Mad Max. Show all posts

Saturday, 4 June 2016

Arrabella - Mad Max style car WIP


Here she is (sans paint and headlights)! 

I love model making and the aspect I enjoy the most of a project like this, is the problem solving. When I was a kid making models for the first time (largely Airfix), the problems were just in following the instructions and putting the correct bits in the correct places without swamping the model in glue. Lego was actually the big step for me, moving away from following instructions that came with boxed sets, to using my imagination and creativity to make my own space ships from a massive pile of different shaped and coloured plastic blocks, all he time ensuring functionality. In the case of spaceship Lego, it was often symmetry; ie: "Do I have enough pieces to construct two of and those fuselage's?" and/or "Will that opening gangway ramp actually fit over the size of the entrance I've made?". As an adult these type of questions and experiments to find the solution keep me happy and take up a lot of my thinking time. Thinking time easily out-weighs my making time.

So with this build, over the past month or so, a lot of time has been spent thinking about how this is going to work. 

1. Research. Find images that inspire. Obviously MadMax was a huge inspiration but I needed plausible builds that have already been built and accomplished by model-makers to give me some reality inspiration:





Thanks to all the modellers who made these, sorry I have not given you credit by name, but rest assured you have completely inspired and reassured me.  

All of these show the sort of thing I wanted to achieve, looking especially at wheels, suspension, exhausts and post-apocalyptic additions. Further research into reality showed me that most of these are modeled at a 1:35 scale, which in my experience is just too large for 28mm sci-fi. So I resumed my search for 1:43 plastic kits, rather than die-cast, the latter being much more difficult to model and convert as I discovered with my Freeway Fighter model

2. Scavenge and purchase parts. I plumped for this Heller plastic kit, it cost me about 7 quid from ebay, the sprues have lots of pieces (40) which means I have more control over what I include and exclude during the build. I liked the aesthetics of the car too, the curves and character of the car fit in with the Mad Max vibe as well as just being quite pleasant to look at. 
I decided that I wanted bigger wheels and raised suspension so as to fit into a desert environment as well as a raised engine and side exhausts to give the appearance of a suped-up version. For this to happen I had to go and scavenge some bits:


  • Wire gauze from Halfords for the windows.
  • Plastic off road wheels from the Ork bike kit
  • Plasticard (plain and the double diamond tread plate kind)
  • Jewellers chain so equipment can be secured to the vehicle
  • Plastic piping of a variety of radii for exhausts and roll cages etc
  • Springs from a pen for the suspension
  • Guitar wire for tubed pipes
  • Computer circuit board parts for engines and other machinery parts
  • The only purchases were from Zinge Industries for fuel tanks, spotlights, and other equipment a post-apocalyptic car might be carrying

3. Making

Having made the brave decision to cut the back of the roof off (I spent a lot of time considering the pros and cons of this and the ideal position to cut), I could start constructing the car. I cut out a space for the raised engine in the bonnet, which is made from a part of a computer circuit board and glued all the seats, steering wheel and dashboard together. I used some embossed plasticard for the floor which attached to the underneath of the drivers seat - it would be visible in the back of the trunk. 

I remember reading an article from a very early White Dwarf, by John Blanche I believe, about keeping a tidy workspace. I don't adhere to that philosophy and have grown fond of such games as: "where the fuck is that drill bit" or "I had that bit perfect length of paperclip in my hand just now", or the dreaded: "bollocks" as the tiny spotlight slips out of my fingers, bounces onto the table and either silently settles on the carpet ("fuck") or nestles amongst the general mess ("for fuck's sake").


I added the roof's spotlights to a bent paperclip. Gluing the wire mesh into the window space was a proper pain in the arse. I ended up using some Uhu thick glue as superglue did not work (bizarrely), and it was, as you can imagine, quite messy and imprecise.

Here you can see the backboard made of the textured plasticard. Really hard to measure the right shape prior to cutting.


 When putting it all together I discovered  an unforeseen problem: two interior wheel arches needed to be made to cover the space where the wheels will show. I've also added some guitar wire as a flexible piping from the engine.

Biggest problems: cutting plastic the correct shape to fit into weird and impossible to get to shapes and using the right type and amount of glue for the right materials. 


Next problem: Making the exhaust. Just bending plastic tubing invariably makes it snap or flatten out. So I had to introduce some heat from a lighter. But just the right amount or else it melts obviously. I found the best way to do this was to rotate the tubing 360 as it is exposed to heat, use tweezers to manipulate the required bend and then run it under cold water immediately. This took quite a few attempts.
Using a range of different radius meant I could insert one inside the other to make a more interesting shape, breaking up the long tubes into smaller sections. I added an Ork bike exhaust for the end piece and used a lot of precision plastic glue..
You can also see the jewellers chain that's been added with the help of some superglue to the spare tyre and sleeping bag etc. The grey resin bits are all from Zinge Industries.


Raising the suspension of the car was the biggest problem of all. I had to make some plasticard supports, seen here in black (the back two being slightly smaller than the front two) with holes drilled in to support the thick paperclip axle. Springs from a couple of pens were used for the actual suspension and were superglued over a plastic rod.

Blu-tac is your closest friend when model-making, perfect for doing that dry run (at least three times) before you break out the finality of the glue..

Here's a closer picture of the front two suspension columns.

And another dry run with the blu-tac helping me out.
4. Complete the build. When the functional side of the build is complete, there's usually some aesthetic improvements to add. In reality I added most of the additions during the functional build, but a few adjustments were made when it was all put together.
The frontof the car needed something extra, to make it have more of a Mad Max appearance, so a bumper with spikes and a skull were added. It helped elongate the car shape too.

Space for a passenger (with gun) was created and a hole drilled into the back for later addition (a Copplestone miniature).


The chassis was raised slightly higher than I had anticipated, so I needed to add some bulk to the undercarriage to reduce the gap to the floor and to break up the very flat line of the bottom of the car. So Arrabella (so I've named her) was given some addiional barrels, which are actually fuses and other barell shaped objects from a computer circuit board (as you can gather there's some great shapes on these for miniature model making).









And here's Abdul Goldberg getting excited about his new ride. It's been pimped.
Right I'm off to spray the bastard, wish me luck because I'll be gutted if I fuck it up now!





Wednesday, 13 April 2016

Adventures into 40k: Mercenaries for Helsreach



Aside from a few bolters and my scratchbuilt Freeway Fighter model, I've always steered clear of 40k. Partly because my mind is only capable of being immersed in one fantasy world and partly because I quite simply prefer swords and chainmail to Lasguns and Exo-Armour (I'm not sure if that's even a 40k thing). But inspiration found in the blogging sphere and also my new-found love of sci-fi/post apocalyptic films (in particular Firefly and Mad Max), I've slowly been seduced and convinced myself it's time to embrace Rogue Trader and all it's possibilities. Well initially some if it's possibilities as I explore the setting.


To make this be more than a hollow promise to myself, I've signed up for Whiskey Priest's: Logan's World - Helreach at BOYL 2016. So I now have a specific deadline and outline for which to work towards. So here's what I'm going to do; a band of Mercanaries with a Mad Max-esque car:


From left to right, Copplestone, Foundry, Copplestone BOYL2015 mini, Hasslefree with Citadel dragon (very much inspired by illustrations from the Rogue Trader rulebook and JB's wonderful version), Hasslefree, Foundry and Copplestone.
I don't have any 40k figures lying around, so the idea was to quite simply choose some of my favourite sculpts from a range of online retailers, focusing on characterful and dynamic sculpts. It feels satisfying to buy from small independent companies and I didn't want to scour Ebay for old Rogue Trader models, mostly because I don't have any nostalgic attachment to the old sculpts.


I'll be painting these up with a dusty, worn and battle-hardened appearance.


But this crew need a vehicle, or at least I have the itch to kitbash and modify a model car into something dark and futuristic:


1:43 scale works best I've found and I got hold of this Heller Peugeot really cheap. I'll use the chasis and futurise it with some wheels and exhausts from the plastic Ork Warbikes. Amongst this lot you can also see some guitar wire (perfect for tubing), some old computer components (perfect for raised engines), some platicard, plastic rods, my tiny collection of 40k guns, some gauze and some Zinge Industry bits to help modify the car.
 For inspiration I've been looking at the following inspiration from Google Images (apologies for giving no credit to the original owners):




 


So my version will be loosely based upon these, but generally made up as I go along with what "feels" right within the limitation of the bits I have gathered. The biggest modifications will be raising up the vehicle, cutting away the back to create a gunning platform and adding a roof rack.

My very first obstacle was that the plastic Ork bikes come with 4 different wheels and only one of them seemed suitable for making the car more of an off-road, raised buggy. Initially I was exploring just buying the bitz separately, but then I remembered I had some InstaMold lying around. Perfect opportunity to use it again (last time was to mold some plaguebearer stomachs for my beastmen):


Hot water to soften the Instamold, the bitz embedded in the mold and some tweezers.
The impression left by the wheel is pretty sharp. A little bit of detail is lost but these wheels will be weathered and muddied when painted, so no biggie.
And with the cured greenstuff removed from the molds, crisp enough for me. All I need to do now is smooth down the backs, join them together and fill any gaps. Another couple of sets to do, enough so I have  spare wheel to add to the baggage.
 
Next up I'm going to paint a few of the figures and cut and build the shit out of that car!