Thursday, 4 June 2020

Level 15 Sorcerer (205pts)

So I felt that my collection of models (an 
So I felt that my collection of models (an army?) needed a leader, so I dusted of this converted sorcerer on a Palanquin raised by Nurglings. I've jumped between Warhammer Armies and the Lost and the Damned here, choosing a Level 15 sorcerer profile (155)  from the former and giving him the palanquin (50) a free (ridiculously) Staff of Nurgle from the latter. 

The main part of the model, the palanquin, is of course the classic Citadel version, unadulterated, but I didn't really like any of the riders that came with it (I have him going spare) so created my own from some plastic zombie and chaos bits and greenstuff for the cloth. 

The staff of Nurgle uses one of those Beastmen heads from the sprue on a plastic spear. Here's more on what appears to be quite a potent staff:

The wormpile model I shared in my warband post is perfect to represent the remains of the failed magic test model. 

So with this sorcerer leading the masses the total now equates to a current total of 2995pts which seems like a good opportunity to take a group shot of a 3000pt army:

Much more to come though.... 

Monday, 1 June 2020

Dragon Ogre Shaggoth (335pts)

So here’s the first character for the army, a Dragon Ogre Shaggoth, a level 25 hero at 335pts. There was no option for one of these in Warhammer 3rd Edition Armies and I think it was several editions of Warhammer later that he was an option for Chaos forces, which must have coincided with the release of the model upon which my conversion was made. But of course the Lost and the Damned book had the option to field one, so here’s my Nurglified version:

I remember being on a lengthy hiatus from the hobby, but the release of this model somehow infiltrated my ignorant bubble and I was mightily impressed. Such an imposing sculpt. So when I did return to the fold, this was a model I wanted to get my hands on and convert. You can see more about the process here from 5 years ago!

And here’s the info from the Lost and the Damned, those lovely stats come at quite some points cost...

This is now a total of 2790pts for the growing army, another character next...

Tuesday, 26 May 2020

Mighty Chaos Warband of Nurgle (400pts)

Perhaps the greatest attraction of the Lost and the Damned is the opportunity provided within to roll for and create your own Nurgle warrior and his accompanying, wandering warband. Now you may or may not recall that I had a self-set project to create a model for each of the possibilities on the Warband Retinue table. The majority of these 19 options have been absorbed into my Chaos Allies project or my Orc Allies project, but the remaining models (and a few other Nurgle side-projects) can now be absorbed into my main Lost and the Damned army by way of a cool mechanism in said book which allows for new and/or existing warbands to be part of the larger army.
So here is my warband as a unit in the army, led by a Mighty Champion (further on the path to Chaos then an Aspiring champion and less so than an Exalted champion - 200 and 600 points respectively), my Mighty Warband is worth 400pts and the equivalent of D4+4 rewards, so about right in terms of followers from the Retinue table. 

So amongst this chaotic rabble (just how it should be), you may be able to make out a Troll, a maggotty spawn, 6 Dark Elves, 4 Cultists and a Chaos Magus and Warior, an Undead Chaos champion and the mounted Mighty Champion himself. I really like the eclectic mix of models, races and characters in the same unit and one day I'll write up a backstory for this lot, how they came together and how they have fought their way along the path to damnation. The idea behind an undead chaos champion and a spawn and the path they took to get there are just too tantalising... 

So there we go, a 400 point unit taking the tally so far up to 2455pts of rank and file... A hefty character will be next...

Saturday, 23 May 2020

28 Plague Zombies and Plague Cart (185pts)

The diversity of the Nurgle Army list in the Lost and the Damned tome, is one of the most appealing features in my desire to create an army from it. I love the Zombie concept and the list allows me to have a unit of them amongst my Nurgle legions. I'm not a fan of any of the GW zombies, whether lead or plastic, past or present, but I am a massive fan of the Mantic variety and about 5 years ago I bought a load of them and skeletons in some deal. 
They really are a very good plastic kit, the multi part element gives lots of options and with a little imagination in reposing you can easily create that wandering, shambling horde look as the zombies stumble towards their prey enmasse. I'd painted about 10 of them back then and now 5 years later, I've finished the other 17, the Sorcerer and the movement tray. The painting was over the top of a white undercoat and was comprised of a succession of washes and glazes of yellows, browns and greens and then for blood, purples, browns, blacks and reds. 

Here you can see a wip photo of the painting process, as well as the variety of shambling poses:

Zombies generally need a Necromancer to animate them so I've included the option for a level 10 Undead Hero, which in this case, for narrative reasons, is an Undead Nurgle Sorcerer.

Now this is far from my favourite ever Nurgle model, but I had it for some reason in my bitz box and decided to try and improve it. Off went the silly, crooked hood and over the top staff and a horn and skull were added respectively. 

The Lost and the Damned also allows for skeletons, but I'm not keen to include them, I don't want this to be too similar to an undead army, however it does allow for a Plague Cart, for free (!) which of course is very NURGLESQUE and can be part of the Calvalcade that I have in mind later for this army. This was painted a few years ago for the annual Deadcember competition and I was lucky enough then to win a prize for it, a Zombie dragon. But that's for another day and another army... 

So 28 Plague Zombies + Level 10 Undead Hero + Plague Cart =185pts.

The current cumulative total for the army now exceeds 2000pts at 2055pts. 

Until next time...  

Monday, 18 May 2020

7 Nurgle Warriors (600pts)

Another 7 Nurgle Warriors, with standard. Unlike the last unit, which were classic Citadel sculpts and just painted, these are my own conversions that are made in my vision of how mutated and grotesque Nurgle can be. Lots of bitz, greenstuff and imagination went into these (maybe 10 years ago!) but they are very much based on some of the imagery from the Lost and the Damned and now they’re complete with their display tray! So that is a cumulative total of 1870pts for just three units... and lots of rank and file to come...

Thursday, 14 May 2020

14 Chaos Warriors of Nurgle (1120pts)

You may have seen these before, as a previous blog post showed how I had finished painting all 11 of the original Citadel Nurgle Warriors well there's now another 3 models added to make it up to the magical number 14, in two ranks, with a standard. That's a hefty 1120points right there in 3rd Edition Lost and the Damned numbers.

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As you can see, I’ve re-set up my attic scenery space, as I had to pack it all away when the builders were here. It’s so much better for taking decent photographs of wide units.

So these and the Beastmen give me a grand total of 1270pts thus far, I think this army is going to be a lot of points! 

Sunday, 10 May 2020

Classic Chaos Beastmen (150pts).

This blog was originally set up, some years ago, to chart my progress in creating a Nurgle army from the classic Lost and the Damned tome. Along the way I have been easily, inevitably and enjoyably sidetracked by a plethora of new ideas, miniatures, games systems and competitions, but for now I've decided to come back to the project and try and complete it! Ive finished my Warhammer 3rd Edition Chaos Allies Contingent, which have the same basing, so I looked back at my many incomplete Lost and the Damned units and decided to tackle the unit which needed the least amount of work.

I had painted half of these classic Chaos Beastmen some time ago, and I remembered collecting them so that they were a disparate, ragtag bunch (certainly not just goats), of different shapes, sizes and races and of course choosing some of my favourite sculpts from this era along the way.

Here’s the now completed unit:

I've painted their skin with a variety of tones, trying to unify them slighlty by keeping the colours slightly drab and pastel like, and as always allowing the basing to tie them together further. 

The banner is painted from an image in Fighting Fantasy's Army of Death and is held by a Beastman that was regularly headswapped in Dale Hurst's iconic Tzeentch warband from White Dwarf 135, something I had always wanted to do since I first saw the article in 1991 and here I've done so with a new, plastic plaguebearer head added to the Citadel lead body. 

Here’s the original illustration  by Nick Williams, as found in Fighting Fantasy: Armies of Death:

The last part was to construct a movement tray, which is really more of a display tray to hold the unit together. More on how I do this in a future post.

So then that’s 14 Beastmen, with standard, making a total of 150pts.

Monday, 20 April 2020

A classic Blood Bowl Elf team.

This project has been trundling along in the background for a while, mostly because the sculptor of these wonderful 80s Citadel Bloodbowl Elves, Jes Goodwin, decided to sculpt a whole load of tiny studs on their outfits. It’s hard enough to paint them all red, I wonder how frustrating it was to sculpt them all with green stuff. At some point he must have regretted doing it as the range grew. However I’m thankful now, because it adds to the character of the team, even if it was a chore at the time.

I’ve long admired these sculpts, from when I was a kid, as for me they could not be more Elven;  their sense of grace combined with prowess through the poses of the sculpts. There is a dynamic feel to the speed and agility of the catchers and yet the blitzers have enough intimidation in their coiled spring and clenched fist pose to do some damage. Then there’s their sense of superiority (we don’t need armour) and their slightly flamboyant and superfluous uniform; long boots, extravagant hairstyles, stockings with studs etc.

With this in mind I went for the most ridiculous and impractical colour scheme; white. Imagine all those grass, mud and blood stains. Who washes the kit? To keep a uniform look to the team, I decided that all the players should have the same blonde hair colour, as the Romanian football team did in 1998 and added touches of red to the cool blues and whites.

The majority of the team are of course Jes Goodwin Elves from the Blood Bowl range, but so I didn’t have to reuse the same models, there’s also a couple of his wardancers in here too with some additions of loin cloths and subtraction of weapons. 

As you can see, my phone struggled to capture the entire team, so here’s a few shots of groups of players.

Here’s one of those re-purposed wardancers, with weapon removed but sling retained!

The model on the right is a conversion I’ve had in mind for some time, I really wanted to capture the dynamic movement you’d expect in such a team sport as this, and I can imagine the Elves as acrobatic gymnasts working together to catch, intercept etc. Ps. One of my favourite models in the range is the kicker.

Another conversion here, this Elven coach on the left is for the Eternal Champions range, Elric Kingslayer. Just removed his weapon and made a trophy from a skull and some bits. Note, he even has studs on his sleeves.

Here’s the StarPlayer, Elril Sidewinder, a classic! I spent a little more time on him and decided that he should have a green hairstyle to set him apart from the team.

And finally a Treeman. I can’t even remember whether Elves/Wood Elves can hire a treeman but the model is so cool and I’ve wanted to own/paint one from whenever, that I don’t care. I went for an old wood feel in the paint job, for two reasons, one he looks old and wooden and two a pale, silver grey would tie him in to the uniform of the Elves. A few brown and green glazes were added and of course he retained the team colours on his helmet and shoulder pad.

Here you can see the small roots I added to his base.

And the two of them together, about to dodge and bludgeon respectively.

The approach to basing also helps unify a team and for these guys I decided upon a cracked earth base with tufts of static grass and a few white line markings on the pitch to provide the bloodbowl context and not just another battlefield base. A few birch seeds for leaves to finish.

Oh and I like the Elves style of play (and the contrast with my Orc team) so I can now play a game against my kids with two painted teams at some point over the lockdown. Yay!

Wednesday, 15 April 2020

Family gaming: The Rescue of Edwin

With some time on my hands (and trying to keep the kids occupied), I organised a more complicated version of our family gaming, in that the kids chose their own adventuring parties, with different characteristics for different races and a more in-depth combat sequence.
Basically their hero (a model representing them) had superior stats that were representative of their character. Ie youngest son was a Fighter, so had better combat stats, but was small so had the ability to dodge 1 attack. Eldest wanted to be a sorceress so had access to more spells but had weaker stats. The equipment and magic was based upon Heroquest cards, all dice rolls on 2d6, heroes could take any two actions (from movement, to conversing, to searching, to spell casting) and all others had one action. Their retinue were made up of 1 human, 1 dwarf, 1 barbarian, 1 attack animal and 1 pack animal (purely because these were the only models painted!) Each of which had slightly different characteristics. Some pictures may help explain. The enlisting of an adventuring party:

The adventuring sheets (I miss a photocopier!) 

Here are the chosen adventuring parties with heros:

Eldest daughters, mostly female group. 

Middle daughters group, she was desperate to get the white horse and the witch! 

Youngest sons party, keen on swords, muscle and treasure hunting! 

So the scenario of the game:

The three children had been isolating at home, the parents had gone shopping for food, so would be a long time queuing. The kids played hide and seek and the youngest hid in an old wardrobe in his parents room, squishing in amongst the coats, onesies and musty cardigans that hadn't been worn in an age. He could hear his sisters getting closer and as the wardrobe door opened he leaned fully against the back of the wardrobe hoping to not be found. Expecting resistance, he was surprised to fall out through the back of the wardrobe... The girls knew he was in there, they had heard him wriggling around. They opened the door and rummaged inside, but he could not be found, so they emptied out the entire clothing range but there was nothing. The eldest had read the Lion, the Witch and the Wardrobe recently, so checked the back, wooden panels and her hand disappeared through! She called her sister and they both tentatively squished through, calling out for their brother.... 

All three were greeted by a bald man in what looked like bathrobes. In a quiet voice he told them that he was Bayaz, the Mage and he had called them forth in a time of need. His son, Edwin, had been captured in the town of Rensburg, a town where night had permanently descended and a suffocating fog remained. The residents had locked themselves away, scared of the rumours and noises of the night. The brave adventurers were to enlist a team and go find the boy. 

So with the scenario set and the parties chosen, we began with all parties setting up along a table edge:

And then we were off, rolling a D6 to see who went first... 

Exploring the caravan, the sorceress found some gold, a potion and an orb. She looked into the orb and saw the crying face of a boy. When she returned her gaze she was surrounded by three ghosts. 

The young warrior led his party across the rickety Bridge. The clumsy barbarian made a racket and a swarm of bats flew out from beneath, swarming our hero. A few swings of his flail scared them away! 

The girls tried talking to the ghosts, with little response, until the sorceress held up the orb to them and the face of the boy appeared. The ghosts wailed and drifted towards one of the houses on the town square 

The boy searched the towns statue, reading the inscription on the plinth. As he did so the words lit up and a hole appeared. He put his hand in, took a wound but found a powerful potion of strength. Unfortunately the statue came alive and attacked!

The parties converged on the house marked by the ghosts, knocking on the door (so polite!) but awakening the undead - zombies! 

Having disposed of the bats and the living/unliving statue, the youngest approached a small cottage. Not knocking, but bursting straight in he saw a wardrobe and a pile of swords. The wardrobe offered up some chainmail and gold pieces whilst the swords became animated in the hands of some skeeltons - fight! 

Lack of photos here. But the boy Edwin was found in the house and coaxed out after fighting some more undead. Inexplicably my daughter, slightly peeved that she hadn't found Edwin first, cast a lightning storm on the ghosts. They attacked back and recruited some skeleton warriors. The fighting saw my daughter lose both her beloved wolf and her beautiful pony!

A quick look into the orb of clairvoyance showed a portal opening by the towns fountain, quick run and get out of here! Game over and tidy away!