Monday, 13 July 2015

Plague Elemental

One of the first Oldhammer blogs that inspired my own blogging, is the work of Don Hans, not just his incredible glowing and layered colours but also his distinctive basing technique. For this Plague Elemental I wanted to create something similar, in that I imagined the Plague Elemental leaving a trail of organic detritus in his wake and surrounding environs. I combined this with my regular basing technique and threw in some swamp too for good measure! (More on the base further down).

The miniature is not a great sculpt, it seems quite "flat" and looks particularly bad when viewed from straight on, but better from these angles it does have some charm:






Hopefully you can see from the images that I have re-mastered the crackle medium skin technique that I tried (unsuccessfully) to share with you here. I realised that you need to lay it on pretty thick for the effect to work. Partly scared that I would lose the detail on the model and also for a desire to show the plague-ridden skin falling off in patches revealing the pinker flesh underneath; I applied the crackle medium (mixed with some Nurgling Green) in small, thick clumps on more prominent areas of the skin. Hopefully you can see the effect in more detail here:





For the base itself you can see below how I used some cork board to build up a raised area and then smoothed out the plastic base where the swamp would go. A layer of milliput was added and whilst still wet a load of organic looking plastic bitz were added, including some beads and bits of rice to look like boils/bubbles etc. A two headed rat was added as a little follower too:

I then attached the model and used some artist's modelling impasto to join/fill/smooth everything up and add some texture too: 




You can see from the completed model that lots of gloss was also added to the swamp area and the organic plague area too. It was painted with a multitude of thinned washes over white, ranging from yellow, pink, green and some brown:




This model was also painted for the Warhammer Forum's Painting Challenge and you can see the results of  which here.

Thanks for looking!


Wednesday, 8 July 2015

Fighting Fantasy : Freeway Fighter pt.2


Let's go back.... Getting ready for the 40k Deathrace at BOYL 2015, I'm pretty much done with the re-construction of the Fighting Fantasy:Freeway Fighter Chevy '57 Bel Air, based on the illustration by Jim Burns:


I've added milliput (easy to sand), greenstuff (easy to model) to help create the shape, plastic straws for the vents, golf tees for the lights, plasticard and orc spear heads for the scythes / bumpers / guns, a plastic cap for the turret, some thick wire for the rim of the turret and the spoiler and some computer bits for the raised engine.

I'm really happy with my choice of models to accompany the car - both of these are from Heresy's "Gang"  line of miniatures. I contemplated giving both characters some 80's hair (as in the illustration) and equip the female character with a flail, but decided against any more converting. The male character fits perfectly inside the gun turret of the car, but I will obviously paint him separately.

With regards to the car, there is still more sanding and smoothing of the surfaces in an attempt to get that perfect finish as seen on the illustration, but I'm starting to realise how difficult it is going to be to achieve, so don't be surprised if the car looks a little more weathered, tattered, used and old when it comes to the finish!


I've been rubbing charcoal into the sculpted areas, the residue then sits in any crevices and I can continue to sand to get a smooth finish. I'm using a very fine sandpaper, some water and a chamois leather too. Hopefully you've noticed details like the bullet holes along the side panel of the car?


I'll be using a sprayed white primer, followed by several fine coats of Tamiya Clear red sprayed on. I am tempted to do some NMM on the chrome, but instead I ordered some Bare Metal Foil. However this has still not arrived, so I will investigate using some very thin aluminium foil (from a kit kat) and apply with some tacky pva... Watch this space....

Sunday, 5 July 2015

Age of Sigmar and Realms of Chaos.



Apparently there's been a seismic shift in our hobby, many people seem to be upset about it, yet for me it feels like little of importance has changed, what I like about the game/hobby is still around and in fact has become more important. Or at least re-emphasised.

I never really loved the mechanics and huge amount of rule of previous editions (my favourites were 3rd and 7th - but the former was especially clunky) and I hated how "rules lawyers" would know tiny loop holes to exploit the game in their favour. I love narrative and scenario based gaming, which helps me choose which models I want to play with, not "net lists" that are optimised to fuck. I love the fluff around the game (not so much the history/events of the Old World) but the details that were intrinsically linked to the lavish illustrations and photos of models. Nowhere was this link clearer than in the original Realm of Chaos books where stories, written descriptions and illustrations fired my imagination and gave me reason to collect, sculpt, convert, paint, base and sometimes even name my models (with a backstory).

So imagine my delight having read the new AoS rules and the "Warscrolls"! No more points, army lists, restrictions and pages and pages of unclear rules. Instead a simple game that is defiantly not for tournaments but for fun game play with your models against someone else's models. The 4 pages of rules opens with this:

In order to play, you must first muster your army from the miniatures in your collection. Armies can be as big as you like, and you can use as many models from your collection as you wish. The more units you decide to use, the longer the game will last and the more exciting it will be! 

And concludes with this gem:

THE MOST IMPORTANT RULE In a game as detailed and wide-ranging as Warhammer: Age of Sigmar, there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent, and apply the solution that makes the most sense to you both (or seems the most fun!).

Perfect. I'm sure there are similar quotes in the Realms of Chaos books, although with the latter they may have advocated a GM, but he was there to ensure that sensible solutions were found in the same way as the quote above. Those same RoC books provided a wealth of imagery for Nurgle, provided by the texts and illustrations from the Lost and the Damned. But where are the following quotes from, 1989 or 2015?:

Nurgle’s Rot: Nurgle’s Rot is the most dreaded and contagious of all diseases, for it gnaws at the victim’s soul as well as their mortal body. In your hero phase, roll a dice for each unit within 3" of any models with this ability. On the roll of a 6, that unit suffers D3 mortal wounds. Nurgle units do not suffer wounds from Nurgle’s Rot – they rejoice in the afflictions visited upon them by their putrescent god.

Lord of Nurglings: Wherever Morbidex goes, Nurglings emerge from hiding places or tumble from his fleshy folds to caper along in his wake. In your hero phase, pick a unit of Nurglings within 7" and add D3 models to it. If there are none within range, set up a new unit of Nurglings that has D3 models anywhere within 7", more than 9" from the enemy.

Towering Arrogance: If Gutrot Spume uses this ability, keep count of the number of wounds inflicted by him until your next hero phase. If he inflicts 7 or more wounds he has won Nurgle’s favour, and heals all wounds he has suffered. If he inflicts 6 or fewer wounds, Nurgle punishes him for his arrogance and he suffers a mortal wound.

etc, etc.


I've chosen Nurgle examples for obvious reasons and all of these are of course from the new, free to download game, but could easily have been from 1989 and the accompanying text for the Chaos Attributes from the Lost and the Damned. I think these details (rules) are awesome and add character to the game and to the heroes on the battlefield. I think the 4 page rule-set and the abolition of "points" is genius; use whatever models you have at your disposal. Excellent. Any issues with the rules, sort it out with your opponent in the name of a fun game.

  • Oh and did I mention that the new warscrolls use Nurgle's number 7 (and multiples of) for casting values, range from models and in one case the number of wounds on a particular character? 
  • And there are benefits for just choosing one Chaos God. 
  • And you can summon Great Unclean Ones/Plaguebearers etc again.
  • And one Warscroll is for a Chaos Warband, where if your hero slays an enemy hero or monster, then the Gods have favoured him and he becomes a Demon Prince. The Path to Glory! 
Familiar? (Actually they get a Warscroll too).


I for one can't wait to get a game in. Oh and I wish that I had had the balls when I got back into the hobby 5 or so years ago, to base all my miniatures on round bases (or hex), they do look so much better than squares and rectangles. I considered it.

I also feel there are renewed links between Oldhammer and Games Workshops new vision of Warhammer (I'm well aware that if you look for something hard enough...- yet I'd never say I was a GW fanboy, I've barely bought any of their new miniatures for years and haven't even played a single game of 8th - mainly because I was tired of the same old, same old).

So this link between the old and the new. Well the Oldhammer community is growing and as ever there are the questions as to what it represents for individuals. Orlygg posed the question "What's your philosophy?" on his blog and here's my response:


Ensuring the other player/s have even more fun than I do in a game.

This comes from time and thoughtfulness. 

Time spent creating models/scenery that have been thoughtfully collected and caringly painted. This makes the game look great. Understanding that rules are there to help a game be played and are not the be all and end all. This is sportsmanship. And making sure your opponent enjoys the game even more than you do.
This is all why I love scenarios and why I am liking what GW have done to WFB with AoS. 


I feel that this philosophy was encouraged during the times of Realm of Chaos, those books were not interested in "balance" or "win at all costs" and instead encouraged narrative games, ideas for scenarios, converting unique models and using whatever models you had at your disposal. Perhaps my ideals were formed/nurtured by this era. But does it not sound familiar in GW's brave new world?

So the company that started this whole hobby have dramatically changed their latest reincarnation of Warhammer Fantasy Battle, not just the game's mechanics but also the background fluff which they've developed over the past 30 years, a background which many of us have grown up with.  For me there's no rage for AoS (my only gripe is that ranked up units have gone, and I don't particularly care for the new minis - but I have plenty of old that I can use); instead I see fun and also a return to lots of the key principles for what Oldhammer is for me. And in that I can draw comparisons with the Realms of Chaos, which in my mind is the zenith of GW's oeuvre, but perhaps that is about to change..... Have the old and the new met up and come full circle?

I can't wait for my first game of AoS using my Nurgle models and ensuring my opponent has more fun than I do. Thanks Games Workshop, you've renewed my love for the game (and I haven't even played it yet)!

Wednesday, 1 July 2015

My blog anniversary winner(s)!

A huge thank you to everyone who has contributed in some way to my blog, and in particular those who have commented on what I am doing - it acts as a huge stimulus for me to complete my many projects. My aim over the coming months is to make sure I comment on other's blogs more frequently as there is so much inspirational work across the web and it always deserves recognition (sometimes I'm guilty of going "oh wow, I love that idea" and then thinking about how I can be influenced by it rather than typing and showing recognition of said great work).

With regards to the offer of painting a miniature to my contributors as an anniversary thank you present, I realised that I prefer to be inclusive, so I've decided to paint a mini for each of the following contributors who took the time to feedback on my blog; many thanks to you all!:


Leif “Laffe” Eriksson


Jean-Baptiste Garidel (leadplague)

Timothy Edwards

 

Gentlemen, I'll email you with my address and if you have a mini that you'd like painted (perhaps one that has long been languishing in your collection) then I would happily paint it for you. Pass on any details, colour schemes etc that you'd like me to work with and I'll put these to the top of my painting queue and return the completed mini to you when completed.

Many thanks again for your contributions, it's very much appreciated and this is my way of saying thanks!
Oh and because I can't bring myself to have a post without a picture, here's an old diorama that I made a while ago of a dwarf and goblin in a dungeon, ready to fight over a key for the chest:


Saturday, 27 June 2015

A Lost and the Damned warband

As the Oldhammer movement (and all that it stands for) grows, it was only a matter of time until I found a local, like-minded enthusiast. And so it happens that Justin from the Masterwork Guild blog got it contact to say he only lives a short drive from Farnborough, where I reside. So after a few emails we have decided to meet up for an evening over the next few weeks (depending upon the date of my house move) to play some RoC and have a geeky look at our Oldhammer miniatures; I can't wait.

So we decided to roll up a RoC warband each and then perhaps play a few narrative based games with them. In an ideal world I would have rolled up my warband and then gone about sculpting/converting/painting the models to match the Champion, his retinue and their various chaos attributes, but that for now is not realistic task for me. So for my Champion I decided to use one of my completed models and then apply his attributes based on the appearance of the model.

Introducing my Champion, a level 5 human; Istan Nnarth:



He has the Mark of Nurgle (+1 T), Huge Head (+1 FP) and I then rolled Involuntary Temporal Instability. For his equipment he has an axe, shield and light armour.

We agreed that our champions would have two rolls on the retinue table and I rolled a 63 for 2 Chaos Cultists:


These two are led by a Chaos Warrior, who should be given two Chaos Attributes, in this case Manic Fighter and Fear of Blood!:


The second roll saw me roll a 24 for 5 Beastmen of Nurgle: 


So here's the entire Nurgle warband, ready for action in about a fortnight's time:


I can't wait to play and meet Justin - I'll share some photos of the clash here.

Tuesday, 23 June 2015

My blog's 1 year old! Want something painted?

"Hmmm, what's this all about?" An old model of mine that I painted just over a year ago that I haven't shared here before.
Incredibly, as of today, I've been blogging for a year! it's flown by and been a real motivator for me to get stuff done, largely because I've received some really encouraging feedback from you followers/oldhammeres and it feels like I'm contributing a bit to this wonderful community. And it's this community which has also inspired me to create, paint, and explore my imagination within our hobby world.

So many thanks for contributing, in whatever way, and helping me to share and explore my love of this immersive hobby.

I'd like to contribute something back to my followers:

If you could let me know what your favourite blogpost of mine is in the comments section, then I will randomly choose 1 follower who I will convert/paint a model for!

(I'm thinking it may be good for the winner to send one of their unpainted/neglected models through to me).


Now surely all us bloggers must like stats; so here are mine from my first year to share with you:

  • Over 15,000 page hits

  • 68 posts (including this one)

  • 81 models painted (!):

4 Bloodbowl Orcs
1 Plaguebearer
6 Foundry Human runaways
6 Dark Elves (2 of which were speed painted)
1 Centaur
1 Plaguemarine
1 Empire Captain on the Path to Damnation
1 Great Unclean One
2 Mummies (in attendance to the GUO)
5 Hasslefree Heroquest adventurers
1 BloodBowl Dwarf referee
6 Jes Goodwin Ogres
1 Chaos Warrior
1 Chaos Marauder
1 Chaos Thug
6 Orcs
6 Goblins
1 Legacy Warband Elf
16 Mantic Zombies
1 Troll
1 Chaos Sorcerer
6 Beastmen
6 Chaos Dwarfs (including a mortar)

I'm quite impressed with myself! I've also broadened my horizons from purely RoC stuff, to Heroquest, BloodBowl and even a bit of 40k. At the same time I've moved away from purely GW miniatures and explored Hasslefree, Mantic and now, with my Freeway Fighter project; a diecast car and some Heresy miniatures too.

So to finish (and to start a second year of blogging), thanks again for following and contributing to my blog and inspiring my ideas for the hobby and being a part of this community in general; and if you'd like to be in the pot for me to paint one of your models, please leave a comment below, letting me know which is your favourite post of mine and why.

Thanks again all and looking forward to the next year!

Wednesday, 17 June 2015

Fighting Fantasy: Freeway Fighter (Converting to 40k) Pt.1

This is where I'm up to in my attempt to recreate the car from the cover of Freeway Fighter from the Fighting Fantasy series:

 

To get to this stage, I first deconstructed the original car (a 1:43 Chevy Bel Air convertible) from this:

To this:


Using a power drill to remove the rivets which held the body to the under carriage. I then removed all the plastic parts, including the chrome accessories so that I could strip the paint from the original die cast car using Dettol. 

Once I had the basic chassis to work with I then started added the bitz, my favourite bit! I like finding (and collecting) things that I may be able to use and have a sizeable bag of bitz horded away for just this sort of futuristic project. 

  •  the spiked additions to the headlights are the tips of wooden golf tees, with some carving on them
  • the longer spikes on the bumper are whittled down plastic skeleton standard bearer poles
  • the raised turret is a lid from a small plastic pot with a bendy straw for the large pipe
  • the front, raised engine is from a computer circuit board (I like the wires as is, but will probably remove them in favour of a bendy straw to match the original illustration 
  • the guns mounted in the bonnet are some small plastic piping and the smaller guns (which are hidden in this picture - but mounted in the front bumper) are snipped from the end of the metal pipe from a precision plastic cement dispenser.
  • the additional roofing is made from 3 layers of balsa wood and will be reinforced with a layer of milliput (I'm unsure how I will get this super smooth yet..)


Oh and here's my new toy, a circular cutter. Just because I'm a geek who loves new modelling tools (I'll probably never use it again!) but it was great for cutting circles out of my balsa and plastic lid.


For comparison purposes and maybe to refresh your memory, here's the original illustration by Jim Burns, an image much loved from my childhood and re-awakened with the release of Mad Max and my preparations for BOYL 2015's DeathRace 40k:


So next I will be finishing the roof with some milliput and constructing the lower front bumper with some plasticard/greenstuff. I'll likely be greenstuffing some of the additional details too. I've found a couple of old plastic Orc spear tips which will serve for the scythes and I'll have to think about how to imagine and then create the rear of the car. 

Eventually I'll be sanding the whole thing down and then undercoating white before applying spray coats of Tamiya Clear Red. I hope. I've also ordered some Bare Metal Foil for re-doing the chrome areas (I think this will be easier and look better than NMM chrome painting) but this is all a new experimental experience for me so thankfully the internet has introduced me to the new world of die cast modelling and all their tricks, tips and techniques.

Any advice or suggestions from more experienced modellers would be much appreciated..



Friday, 12 June 2015

Oldhammer BOYL 2015 Preparations




I can attend! It may mean a very early start and a long drive on Saturday 1st August up to the Foundry, Nottingham from Hampshire, but I know it will be worth it. Last year's BOYL was excellent.

I won't be running any games this year as it's all been a bit too last minute and there seems to be so much going on already, but I've earmarked what I would like to be involved with and how that correlates with my hobby ideas (and time) over the coming weeks. Here's the full list of events from the Oldhammer forums, that are running over the weekend. First up for me:

1. Deathrace 40k.

I'm slowly and tentatively being seduced by 40k (cautiously, because I've got enough projects on the go at the moment and I don't want to be distracted). I've always wanted to do some Dark Future stuff, converting Hot Wheels or Matchbox cars by adding guns, steel plating, spikes etc and the BOYL 2015 thread by Captain Crooks can provide me with the opportunity but with the bonus of working in an easier to manage 28mm scale... And of course I've just seen the Mad Max movie. And I love the Fighting Fantasy book Freeway Fighter, so why not combine them all....

This is the visual inspiration, the cover illustration of Freeway Fighter by Jim Burns:


And these are the models I'm going to use to make it happen. A diecast 1:43 Chevy '57 Bel Air Convertible:




The scale may be a bit big, but I was concerned that going smaller would just make the car look tiddly amongst it's competitors... It's taken me some time to source the correct car and decide upon the appropriate scale, but this seems the best fit and only cost me £6 off ebay, I'm now researching and considering how best to convert this into the above image; more to follow.

In terms of the characters shown in the illustration I've purchased the following gangers from Heresy that will need only a small amount of converting (or I may just keep them as is if I run out of time and imagine that the car has new owners):

Wesley - Sniper

Silk


2. Oldhammer Blood Bowl.

Over the years I've owned lots of Blood Bowl teams and painted quite a few commissions too. My current Orc team has been a WIP for absolutely ages and this will give me the inclination to finish the team and play with them at BOYL. The Oldbowl games are being run by Chico at oldhammeronabudget.blogspot.co.uk and here's the roster I'll probably be taking:


Thrower 5 3 3 8 Sure Hands
Blitzer 6 3 3 9 Block
Blitzer 6 3 3 9 Block
Black Orc 4 4 2 9
Black Orc 4 4 2 9
Lineman 5 3 3 9
Troll 4 5 1 9 Loner; Always Hungry; Mighty Blow; Really Stupid; Regeneration; Throw Team-Mate
Blitzer 6 3 3 9 Block
Blitzer 6 3 3 9 Block
Lineman 5 3 3 9
Lineman 5 3 3 9

So I've already got the thrower and two linemen painted (amongst other stuff not to be used on this roster) and last night I finished off the four Orc Blitzers (it's about time I showed some actual painted models); using my usual Orc skin recipe:


And WIP; here are the wizard and his two cheerleaders:


The two Black Orc Blockers:


A couple of Goblins (who I doubt will make this roster)


A two headed Troll: 


A Star Player/ Coach:


And the re-roll turn counters:



I'll keep you updated with my progress on both projects - I like the focus I now have with an imminent deadline and that joy of being given a pass to attend BOYL 2015!

Tuesday, 9 June 2015

Tutorial: Orc skin painting guide

I thought I'd offer another painting tutorial as a few people have mentioned my Orc and Goblin Army and the recipe I used to make browny/green Orcs. Here's an example of an Orc Shaman I painted a few years back:
Image
 
And here are the steps to get there:

Image
1. The converted model ready for painting.


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2. Primed black, with Graveyard Earth basecoat. I now use Baneblade Brown which is a silmilar coloured brown.
 

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3. Apply a very dilute Brown Ink wash (I now use Aggorax Earthshade). Re-apply Graveyard Earth over the areas which are to be highlighted, i.e those that are raised.

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4. Two/three highlights of Graveyard Earth < Rotting Flesh. I still have some Rotting Flesh, but perhaps Nurgling Green would be a substitute? I thin my paints so that they are transluscent enough to leave some of the underlying colour to show through. This helps "blend" the subsequent layers easily.
 


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5. Apply a very dilute Green Ink wash (with a touch of washing up liquid mixed in to help the flow).

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6. Re-work some of the extreme highlights if needed.

 

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7. And finishing up with the details. Adding some Gloss Varnish to under the nose, in the eyes and inside mouth to make them look wet.  Some very dilute Elf Flesh to the lips (sometimes I add this to the end of the nose and on the cheeks too to give a slightly ruddy complexion). And a highlighted purple tongue.

 
 
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8. The finished model. Ta da!
 

So if you've got some unpainted Orcs in your paint queue and you're tempted to avoid the usual Greenskin colour recipes, try this out and see if it works for you. Good luck!