Showing posts with label Russ Nicholson. Show all posts
Showing posts with label Russ Nicholson. Show all posts

Tuesday, 15 November 2016

Warlock of Fretop Mountain. Part 2; Sleeping Orc Sentry



There is a right -hand turn to the north in the passage. Cautiously you approach a sentry post on the corner and, as you look in, you can see a strange Goblin-like creature in leather armour asleep at his post. You try to tiptoe past him. Test your luck. If you are Lucky, he does not wake up and remains snoring loudly - turn to 301. If you are Unlucky, you step with a crunch on some loose ground and his eyes flick open - turn to 248.




For Part 1 of this adventure I had to create just a piece of terrain, but this entry required a figure too, which greatly complicated matters (more of that later). For the sentry's post I used the same technique as before, using the expanding foam over a dense polystyrene base and then carving back into the expanded foam once set to create a niche for him to sleep in:

A small torch was scavenged as a left over from my son's birthday castle and some thin wire wrapped around it to make a sconce and so as to hold it to the wall and some greenstuff added (not shown here) to extend the flame upwards. Obviously I was constantly referring to Russ Nicholson's illustration as I was working.

Finding the appropriate model was the most time consuming part of the build. Trying to source a scrawny orc was quite a challenge (so many of them are brawny nowadays) and after flirting with some of the Midlam Orcs in the end I plumped for this crewmember from Notlob's artillery which I paid £2 for:

He obviously needed a fair bit of converting and greenstuffing (on a very minute, detailed scale) to get a likeness, you can see a wip shot below where I've lengthened his nose, added wrinkled bags under his eyes and some tattered clothing. Only the helmet and draping loincloth to add at this stage. The legs were repositioned to make him recline and some mantic ghoul arms were added across his chest to re-create the same slumbering pose as per the illustration.


Yet again I forgot to take photos of the painting stage, because it really is such a quick process for me now. Sprayed grey and brown, dark wash over everything, highlight up and then glaze with browns and greens for the mossy appearance. I had to spend a bit more time working on the lighting effects from the torch, glazing in with some yellows and oranges.


The painting of the orc skin followed my usual recipe and I finally added a few clumps of foliage for some extra detail on the rock face. Here's a few other photographs where I was experimenting with angles and lighting:






The prisma app is a wonderful thing for projects like this, as I can turn my model back into an illustration in the style of Russ Nicholson's originals. Unfortunately my app is no longer working, so I had to interrupt JB's romantic weekend through Messenger, with a geeky favour. And of course the good chap that he is, he came up trumps (hopefully during a lull in the weekend) :








I think the top one works best. Of course I also coloured in the same illustration from my colouring in book, trying to capture the sense of light and dark and a slightly gaudier palette than on my painted model:




I deliberately built this diorama to also fit in with my modular dungeon, as one day I'd like to play the Warlock of Firetop Mountain, with all the re-made illustrations integrated into the layout,  following the actual map from the book:




I do need to make and add a small modular floor that can cover the exposed magnetic strip, as can be seen above.


The next instalment of this will be page. 240..

Wednesday, 2 November 2016

Fighting Fantasy Characters (Warbands Part 5)

My love of Fighting Fantasy has been evident in quite a few posts now and this one takes it a little further - using some of the illustrations from the Trolltooth Wars novel by Russ Nicholson and some of the text which I recently re-read, I've created a small warband based upon the main characters of the story. Firstly I had to source the miniatures and as you can see from the photo, they are a combination of Citadel and Otherworld Miniatures. Can you guess who's who though?:


Our intrepid adventurers assemble in the town square, ready to adventure. From left to right we have; the Mantrapper, Gareth Yaztromo, Nicodemus, Chadda Blackmane, beast of burden and the Chervah


Walking across the town bridge, heading into the unknown. But not just walking; also pointing, waving or loading weapons or just testing out their lanterns or raising dead spells.
Approaching the entrance to Firetop Mountain, our adventurers decide to investigate to see whether the layout is the same of yore. They turn to page 42.
Exploring the dungeon rooms, the adventurers take it in turns to lead and incessantly re-arrange themselves into different positions within the group. The lantern is working and casts some long shadows. Nicodemus' spell takes an age to raise a full zombie. The mule waits by the entrance.

They feel like they are being watched from above as they admire the not so carefully placed dungeon scenery


With the adventuring done, they all retire back to the studio for a quick photo-session, ensuring they show their best sides and line up in a roughly symmetrical way. "Most important character in the center" - they hear the photographer bark at them. The Mantrapper being not best pleased at being the symmetrically opposite of the mule.






So the individuals, first up; Garth Yaztromo.


A slither of descriptive text in the novel provides an insight into his age, beard and attire ie. a slightly faded red cloak.  From the illustrations and other Fighting Fantasy references, he of course has his familiar, Vermithrax the crow; which is a plastic bit (unsure from where) that has been added to the base here. An Otherworld Miniature wizard was acquired as the sculpt seemed to perfectly match the description; in fact I'm sure it was pretty much sculpted to be Yaztromo; the face, beard and garments all allude to the images of him from the books. Therefore an easy choice of miniature and a straightforward paint scheme. I used several thin glazes of red over a flesh colour to create the faded robe effect and a little bit of osl from the lantern. I also had this illustration from the cover of Shadowmaster (the third and final book in the Trolltooth Wars trilogy) to help me out with the colour red and blue colour scheme:

Some other reference images I found that helped inspire me:














For this warband to work in the Frostgrave format, I needed a wizard and apprentice and decided that the Otherworld model I chose for Yaztromo had a slight apprentice like feel to it, i.e, just not as powerful and dynamic as the next model I wanted to use (even though he's not in the Trolltooth Wars). A peer of Yaztromo - yes Nicodemus:


 Now this Mordheim model (actually named Nicodemus itself) has been on my painting wish-list for some time, so this seemed like a perfect opportunity to paint him up. I decided to keep the rising zombie from a previous aborted project as I can imagine Nicodemus being powerful enough to control the dark magics without them affecting him. Although it could be imagined that he does appear to have a slightly darkish side from this iconic illustration of him from the City of Thieves:


I think there is more than a passing resemblance in the miniature and in the drawing. Obviously the illustration came first. To add to this dark side I imagined for Nicodemus, I decided to paint him monochromatically which also provided a contrast with the slightly more garish attire of Yaztromo and the rest of the warband. The grey tones also provide a nice contrast with the yellowing, fetid zombie rising from the floor.





Next up is Chadda Blackmane.


I spent some time contemplating which model to use for this brooding character; in the novel he is described as knightly; armoured, broad-shouldered and stocky, with the usual courtly and garish outfit. Obviously he has dark skin and jet-black hair which I could paint onto any model... But in the end I plumped for the old Valten model- perhaps not the most appropriately dressed for the role of Darkmane, but certainly dynamic and heroic in pose and with a mane of hair waiting to be blackened by my paintbrush. Also again, a model I have long since wanted to paint. I like dynamic poses. I went for the fashionably quintessential blue and white striped trousers and strong complementary greens and reds to make him feel quite well dressed. I was tempted to add some insignia to his garments, but decided it would be too difficult and may clutter the model too.






The Mantrapper is described as an elegantly dressed gent, but a lethal, strpping swordsman.
I again returned to Otherworld Miniatures and found a bard which had a moustache, some nice robes and a foppish hat. I removed his lute and added a greenstuffed knapsack to his back to indicate that he is a mercenary and likes to collect gold and jewels (this is certainly referenced in the book and his greed is his demise). In lieu of not painting patterns onto Blackmane, I decided that the Mantrapper must be even more elegant, hence the diamond/stripe pattern on his strides and the circular motifs on his jacket. I went for nicely polished, jet black boots (working with a bit of gloss varnish here) and a light, plain neckerchief.


The Chervah was the most problematic model as his description in the text and from the illustrations is pretty clear.
 I should have taken some time to sculpt a head onto a goblinoid figure, but was starting to flag on this project and decided to choose a model, paint it and move on. I delved into my Citadel lead pile and found an old goblin, with moustache and decided that some garidh colours would help define him as a courtly man-servant. Given the inclination I would have sculpted some pointy shoes, a large, round head and some ruffs too.


Finally to complete the group of adventurers (and even through it's not mentioned in the story) I felt that they needed a beast of burden to carry all the assortment of weapons, provisions, spellbooks etc as they wandered around adventuring.
This model is another Otherworld sculpt and fitted in perfectly with the group. I imagine the Chervah to be in control of the mule. I did a little bit of research on colour and pattern choices for the mules coat and decided that a reddish tanned colour contrasting with an off-white underbelly would do the trick:





I'm currently reading the subsequent novels to the Trolltooth Wars; Demonslayer has Gan the smith's apprentice as a pivotal character, so he may well make an appreance in the future to add to this band of Fighting Fantasy adventurers...




Wednesday, 14 September 2016

The Warlock of Firetop Mountain

For me Fighting Fantasy is where this whole obsession with my hobby began, way before GW etc entered my life. And during my blogging life I've made a few scratchbuilt models to re-create the wonderfully evocative illustrations from the books. Recently I re-visited (with some trepidation) the first Fighting Fantasy book I ever read; The Warlock of Firetop Mountain.


 I say trepidation because I was slightly worried that it would now not be quite as exciting and amazing as it was when I first read so many years ago in the local library. I was not disappointed. Ok the actual dungeon is not very difficult to explore and it's actually quite hard to die but the map I drew as I was exploring was relatively easy to construct (more on that later), the story is still great and the illustrations by Russ Nicholson are still as wonderful to pore over as they were back then. Now I can further appreciate his sense of a light space in a dungeon and the detailed textures and wonderful expressions on the often dim-witted monsters that are encountered (who can forget the sleeping Goblin sentry or the frightened orc slave taking a whipping?)


I read the book several times, both in story mode to help make my map (because you just have to make a map) and in numerical order just to get to read every passage and see every illustration. But also because I want to recreate this dungeon in my model making. Yes that's right, I'm going to start on a crazy project that will see me re-create the illustrations from the book, so that a dungeon explore game can actually be played within the setting of Firetop Mountain, with familiar foes, landmarks and puzzles.
So to kick this off, where better to start than with page 1:


At last your two-day hike is over. You unsheathe your sword, lay it on the ground and sigh with relief as you lower yourself down onto the mossy rocks to sit for a moment's rest. You stretch, rub your eyes and finally look up at Firetop Mountain.


The very mountain itself looks menacing. The steep face in front of you looks to have been svaged by the claws of some gargantuan beast. Sharp rocky crags jut out at unnatural angles. At the top of the mountain you can see the eerie red colouring - probably some strange vegetation - which has given the mountain it's name. Perhaps no one will ever know exactly what grows up there, as climbing the peak must surely be impossible.


Your quest lies ahead of you. Across the clearing is a dark cave entrance. You pick up your sword, get to your feet and consider what dangers may lie ahead of you. But with determination, you thrust the sword home into its scabbard and approach the cave.


You peer into the gloom to see dark, slimy walls with pools of water on the stone floor in front of you. The air is cold and dank. You light your lantern and step warily into the blackness. Cobwebs brush your face and you hear the scurrying of tiny feet: rats most likely. After a few yards you arrive at a junction. Will you turn west (turn to 71) or east (turn to 278)?


And here's my interpretation of the original illustration through using some of the descriptive prose from the above text:





But of course this is a photograph of my 3d model, so to align it even further with the original illustration I used an iPhone app called Prisma which puts a filter over the photograph, here I used the filter named Light Summer Reading:

 And here I used Heisenberg:

And here you can compare it to Russ Nicholson's original drawing:







Next I'll show you some WIP photos of the model-making process, using just a few tools and materials:

An MDF offcut created the base and backing (screwed together with some brackets for support). A citadel tree was chopped down so as to curve further to the right, as in the illustration and mounted on a bit of cork for some rocks. Expanding foam was then built up for the side of the mountain (I used too much, it really did expand more than I was expecting!)

I added a few brass leaves to the tree and carved away the cured expansion foam, trying to recreate the "steep face in front of you looks to have been svaged by the claws of some gargantuan beast. Sharp rocky crags jut out at unnatural angles."  Sand was added with some pva to the ground.

I added some skulls to cocktail sticks to recreate the entrance, added further sand to the craggy mountain side and then tested some grey primer onto the foam. It distorted it slightly and created a further textured dimension to the rockface (even occasional drips like stalagtites from the ceiling of the cave entrance. Pure chance!
 
I got carried away with the painting and forgot to take any wip photos, but after the grey primer the rocks were washed with a dark grey to get into the nooks. I then drybrushed with a loaded brush, successive lighter greys, ensuring the lightest was on the most raised areas. Lots and lots of washes were then applied, mainly ochres, greens and browns to introduce some moss like colours and a bit more interest. The ground was sprayed brown and then highlighted up with drybrushed lighter greys and browns. Finally some gloss varnish was poured down from the top which created little streams of water and pools of moisture. A couple of swamp tufts and liberal scattering of bitch seeds completed the vignette.
Here you can see the structure.













And the map which I drew up as I was exploring the dungeon. This took me right back to being a kid and will help me as I re-create each illustration throughout the book. To make it easier upon myself, I'll choose a route that actually gets me to the end, but a route that has the more interesting illustrations in (hence the page numbers to help me reference the illustrations):



Finally as I was doing some research on this I found two nuggets. First of all I discovered that the illustration I've work from was not the initial sketch submitted, apparently this one here was (I think it is much more interesting and even slightly Ian Milleresque...):



but it was decided that it did not fit the story as well - perhaps a bit too scary for the little ones? And then amazingly when I was completing my research, I found this Warlock of Firetop Mountain colouring book which has given me a chance to add colour to the original black and white version, kind of a reversal of what I achieved with the Prisma app on the photograph of my own model!



My colouring in! I wanted it to be quite mute but with some patches of colour, which is kinda how I painted the model. Here I've used pencil shading, pretty quickly applied for the rocks and tree and then blended in a few colourful hues (greens, yellows and browns) to represent the natural, outside feel to the drawing.





So until next time....