Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts

Friday, 13 January 2017

An executioner and his prisoner

As I explore a range of different miniature manufacturers, I came across Midlam Miniatures who do several great ranges of quite old school metal models, that are incredibly well sculpted and for very reasonable prices. I was tempted by the slightly scrawny orcs for my Warlock of Firetop Mountain project, but in the end I was seduced by the characterful range of villagers and townsfolk to add to my collection of various npc's. So to accompany my recent scratch-built torturers rack, I got hold of an executioner and his prisoner, as they can also create a new narrative for my games with the kids (and other future games):


I think the executioner has a good side and can be swayed from his grisly task. I wonder whether the adventurers will take that path when they encounter him? I think I need to add a male prisoner too so I'm not relying on the cliched damsel in distress idea; my daughters game with female heroes and they warm to lead female heroines in films (Princess Leia and Rey as two Star Wars examples), so instead they could save the captured (helpless) Duke for example. I'll need to source a new mini for this then...

Posing for the camera in his torture room.



Will he let her go and rebel against his dungeon lord?

Tuesday, 15 November 2016

Warlock of Fretop Mountain. Part 2; Sleeping Orc Sentry



There is a right -hand turn to the north in the passage. Cautiously you approach a sentry post on the corner and, as you look in, you can see a strange Goblin-like creature in leather armour asleep at his post. You try to tiptoe past him. Test your luck. If you are Lucky, he does not wake up and remains snoring loudly - turn to 301. If you are Unlucky, you step with a crunch on some loose ground and his eyes flick open - turn to 248.




For Part 1 of this adventure I had to create just a piece of terrain, but this entry required a figure too, which greatly complicated matters (more of that later). For the sentry's post I used the same technique as before, using the expanding foam over a dense polystyrene base and then carving back into the expanded foam once set to create a niche for him to sleep in:

A small torch was scavenged as a left over from my son's birthday castle and some thin wire wrapped around it to make a sconce and so as to hold it to the wall and some greenstuff added (not shown here) to extend the flame upwards. Obviously I was constantly referring to Russ Nicholson's illustration as I was working.

Finding the appropriate model was the most time consuming part of the build. Trying to source a scrawny orc was quite a challenge (so many of them are brawny nowadays) and after flirting with some of the Midlam Orcs in the end I plumped for this crewmember from Notlob's artillery which I paid £2 for:

He obviously needed a fair bit of converting and greenstuffing (on a very minute, detailed scale) to get a likeness, you can see a wip shot below where I've lengthened his nose, added wrinkled bags under his eyes and some tattered clothing. Only the helmet and draping loincloth to add at this stage. The legs were repositioned to make him recline and some mantic ghoul arms were added across his chest to re-create the same slumbering pose as per the illustration.


Yet again I forgot to take photos of the painting stage, because it really is such a quick process for me now. Sprayed grey and brown, dark wash over everything, highlight up and then glaze with browns and greens for the mossy appearance. I had to spend a bit more time working on the lighting effects from the torch, glazing in with some yellows and oranges.


The painting of the orc skin followed my usual recipe and I finally added a few clumps of foliage for some extra detail on the rock face. Here's a few other photographs where I was experimenting with angles and lighting:






The prisma app is a wonderful thing for projects like this, as I can turn my model back into an illustration in the style of Russ Nicholson's originals. Unfortunately my app is no longer working, so I had to interrupt JB's romantic weekend through Messenger, with a geeky favour. And of course the good chap that he is, he came up trumps (hopefully during a lull in the weekend) :








I think the top one works best. Of course I also coloured in the same illustration from my colouring in book, trying to capture the sense of light and dark and a slightly gaudier palette than on my painted model:




I deliberately built this diorama to also fit in with my modular dungeon, as one day I'd like to play the Warlock of Firetop Mountain, with all the re-made illustrations integrated into the layout,  following the actual map from the book:




I do need to make and add a small modular floor that can cover the exposed magnetic strip, as can be seen above.


The next instalment of this will be page. 240..

Monday, 10 October 2016

Family gaming pt.2: the depths of the castle



The kids have been badgering me to play another instalment of our family gaming, continuing from the last adventure which ended in the adventurers finding a trapdoor in the ruined castle.

For a dungeon based game we used the Heroquest rules as a starting point, but used these houserules:

  • All characters can walk 4 squares. If they walk 4 squares then they can also complete two other actions: attack, cast a spell or investigate the area
  • Characters can instead run 6 squares but forgo any other activity
  • Investigating the area could trigger a wandering monster or the discovery of treasure, traps or equipment
  • The spell-casting character (oldest daughter) can cast any spell she can think of (she has to use her imagination). For it to be successful she has to use rhyme in her spell incantation and had to roll under a GM determined amount - dependent upon how strong the spell is deemed. She only uses one battle dice in combat.
  • My middle daughter and young son had two combat characters so could use three dice in combat. My daughter's character also had a mind control spell which she could cast on an 8+ but easier on a weaker character and harder on a stronger character. And she can throw a knife. My son could attack twice..
  • Plus lots of other rules I made up as we played to help the flow of the game and keep them interested. Oh and treasure was in the form of jelly beans!


  • The three young adventurers descend the stairs into a dank and smelly dungeon. The walls are lined with moist moss and there are mushrooms growing through the cracks in the cold stone floor.

    Son runs ahead eager to explore and smashes open the locked door with his flail. At the end of the corridor he can see a couple of skeleton guardsmen. The female adventurers explore the room hoping for some early treasure. There is none.

    The little fella's not phased by the two skellies, "let me at 'em" he cries!

    And they were indeed quickly dispatched with a spell and a swing of the trusty flail. The spell went thus:
    "Swords and daggers have us all,
    Smash these monsters into the wall!"


    Middle daughter decides to leave the fighting to the other two and open the door which was mid way along the corridor.

    Inside she discovers a chef hard at work making gruel for all the dungeon monsters. In a bit of rpg fun they had a discussion:
    Daughter: "can you help us explore the dungeon?"
    Chef: "no I'm busy cooking"
    D: can you give us anything to help us on our quest?"
    C: "No, I'm busy cooking and I know your type, don't start rummaging through my stuff".
    D: "You're not very nice!"
    C: "Hmph".


    The end of the conversation. So what did my daughter do? That's right with her last available action of the turn she rummaged through some barrels! She was given a 7+ roll to make to enable stealth, which she failed and the chef heard her and ran after her! (Some sort of lesson to be learnt there?)

    Here you can see her legging it from the angry chef (sideways?)

    As the party moves into the next room, they see a wealthy looking man standing next to some gold chests. Without any hesitation they ran up to him and started rummaging through his gold coin! Should I be concerned? Well they should be, the man is actually a witch who had cast an illusion and the chests of gold turned into zombies!!!

    A slightly greedy older daughter faces off against a newly revealed witch and some zombies. She rummaged through those chests without even asking and now they're gravestones. The witch continues an incantation of sorts until my spellcasting daughter successfully casts a freeze spell on the witch with the rhyme:
    "Frozen in motion that's what you shall be,
    because you're a bad witch who smells like wee wee!"

    My middle daughter decides to return to the chef and apologise (worried that he may turn against her). He is pleased with her apology and then warns her of the witch who haunts the nearby rooms. When he is told that she's raised some zombies against her siblings the chef becomes enraged and charges off to confront the old hag!

    The Chef joins in the melee and soon all the zombies and the witch are no more. He returns to his cooking, concerned that a pot has boiled over. The kids discover some more chests of coin and gain some jelly beans too.

    Intrepid son marches on through the adjoining door where a rickety old bridge spans the sewers. An agility roll was passed and he continues onwards.

    But on ringing the bell at the portcullis, a giant stinking rat appears squeaking and trying to bite his ankles! Fight! 

    Meanwhile his sisters continue to explore the witches room and in their thorough searching of the gravestones they unleash a wight! Thankfully spellcasting daughter makes up a protective spell whilst they attack the undead witch:


    "I need a safety bubble to cover us three,
    so we can get away from this witch who smells like wee wee"


    A slight repetition of the witches unappealing smell, but successful spell casting none the less.


    Middle daughter, trying to harvest as many jelly beans as possible, without actually getting involved in any fighting, notices a section of floor above the room. She nimbly jumps up on the successful roll of a 7+ and finds another treasure chest with gold coin, a battle axe and a scared cat (that used to be the witches familiar). But with the witch dead the cat has returned to it's normal self. She names the cat Tigger and they have a new model in the adventurers party (and a few jelly beans to eat).

    Having slain the rat with ease the adventurers, led by the youngest boy approach the final room, a splendid throne room. They notice the ornate decoration as they enter but are soon stopped in their tracks by the sound of a whimpering princess and a nasty looking old dwarf with a walking spellbook. Behind all of this is a dead man on a throne and a set of stairs leading up and (hopefully) out.



    I was intrigued by how they would approach this scenario, fully expecting my kids to charge in and fight and look for more gems/sweets. But they had a short consultation (away from me) and starting asking the dwarf some questions..:


    Children: "Princess are you ok?"
    Princess: "I'm scared and I want to go home"
    Children: "Dwarf, why are you being horrible to the princess, what has she done to you?"
    Dwarf (slightly taken aback): "Well I've kidnapped her and am awaiting my ransom, but it's none of your business"
    Children: "That's quite greedy and not very nice. Do you know all the creatures we've defeated to get here? We're not scared of you and just think you're not very nice"
    Dwarf: "Well I'm not scared of a bunch of kids and you can't tell me what to do".
    Children: "You should be scared!" And on this note my daughter cast a spell to animate the skeleton!!!


    "That old skeleton bring him to life,
    we want to cause this dwarf some strife"


    Now at this point as GM (and Dad) I was so proud of their approach that I let the spell be cast without a roll and decided that yes, indeed the Dwarf was scared by the skeleton and out-thought by the children. He asks to be spared.


    My daughters both say yes and my son says no! At this point I let the dwarf run away and my son instead decides to free the princess. And they all get rewarded!


    But possibly I got the biggest reward from playing this with them and watching them resolve situations in a range of different ways that showed a growing thoughtfulness (ie from running straight up to some gold, or rummaging in the kitchen when they had specifically been told not to - towards talking and challenging someone down from a difficult situation).


    Oh and here's one of my daughter's spell-sheets. I'll be keeping them so she can use them in future games. Next time we're going to try a watered down Frostgrave.


    Thursday, 1 September 2016

    The Chef

    Black Scorpion Miniatures provided me with this wonderful, resin sculpt to add to my growing npc troupe. He'll work in the kitchen of the dungeons (those minions need to be fed and even the prisoners need gruel) and double up as part of my imagined baggage train for a future project. So for now I present the chef, in his kitchen, brandishing some sharp kitchen tools. Fancy pilfering from his larder?:













    Friday, 26 August 2016

    Dungeons and Dollshouses

    Continuing my foray into different manufacturers miniatures and scenery; I decided to get some sets of furniture from 4ground, which can be used as furniture for my dungeon tiles, I'm kinda building up a tavern scene in my mind... It's nice to have a few professionally made bits alongside my own scratchbuilt efforts, which are on-going and slightly laborious.


    So I purchased a few sets of chairs, tables and stools and spent an evening putting them together. They are of course tiny and quite fiddly, so a pair of tweezers are essential. I found that the application of pva can make the smaller components even more fragile, especially if you use too much, as they moisture in the pva weakens the wood. But once dry they are pretty robust. Of course I had to make the tables a bit more interesting, so I added a chequerboard and card game using small bits of card and candles out of plastic tubing and some little brass whatevers which I found in my garage.


    As I was putting these little kits together, it reminded me of when my eldest got her dolls house and the furniture and the correlations between her playing with her toys using her imagination and me doing the same, were not lost on me, in fact it spurred me on to buy some small dolls house rugs which could furnish the floor of my growing tavern scene.


    I think I need to break up the blue tiling on this floor by adding another colour within the pattern. Note a few gold coins left on a stool (purely by accident, that fucking glitter gets everywhere)

    A birds eye view to show the furniture off and to get a sense of the modularity of the vignette




    And how they all look together, without any distractions, when viewed sideways


    So next up I'd like to scratchbuild a bar and some large kegs to complete the little diorama, I may have to investigate dolls house furniture in more details for some ideas. I'm certainly thinking of putting a few paintings up and maybe positioning a little plant in the corner...
    Of course I already have the relevant npc miniatures, ready to paint, but there's always something else jumping to the front of the queue so that my project ideas can be completed in the "correct order". You see I don't want to paint the miniatures and not have a completed bar/tavern to photograph them in.
    I need to get a grip! Right lets look at some dolls houses on pinterest....