Showing posts with label castle. Show all posts
Showing posts with label castle. Show all posts

Monday, 12 September 2016

The Mysterious Castle. Family Gaming pt1

It was a bit of a rainy Saturday at the weekend, so I gathered my kids together, brought out some of my scenery and models and quickly forged a simple scenario for them to play with me GMing.

They controlled two characters each - a model of themselves plus either mum, dad, grandparents or the cat (I just about made the cut, my daughters chose mum and the cat, my son, slightly reluctantly, chose me over grandad!)

The scenario was very simple: this band of adventurers had heard that the nearby villagers of North Campian had been harried out of their homes due to some Orcs who had started raiding the village. It seems they were based in the old, abandoned castle which perched on a hill overlooking the village. A reward of gold coins was offered by the town mayor if these Orcs could be "persuaded" to leave the area.

In terms of rules, I kept it very simple. For movement a stick was used that was divided into 3 lengths. The entire length of the stick meant that a character could sprint that distance but not perform any other actions. The second measurement on the stick (about halfway) was a brisk walk and the character could perform one other action. The shortest measurement was a cautious slow walk but two other actions could be performed. Finally the character could not move but perform 3 actions.

Possible actions included, but were not restricted too:
  • searching
  • fighting
  • leaping
  • throwing
  • spellcasting
  • hiding
Obviously I wanted my kids to explore their imaginations so as GM I guided them if they wanted to try a different type of action and I modified the dice roll needed on 2d6 depending on the difficulty of the task.

My oldest daughter was a mage and so could cast spells, but for them to be successful she had to make them rhyme. I would then ask her to roll two die and modify the roll according to difficulty.
My middle daughter could have one spell, which she chose to be "steal mind" (her idea!) which she could cast on any other character (but again modified by me depending on the difficulty ie. a troll would be easier, say 4+, than a orc shaman, say 9+). She was also able to throw knives from a distance.

My youngest. the son, was a fighter and had improved chances to hit in combat and could use a slingshot from a distance.


Here's the lineup of possible adventurers, from left to right: Tom the Cat, Mum, Grandad, oldest daughter the spellcaster, son the fighter, dad, middle daughter the steal mind specialist and grandma.





The enemy come out of the castle goading the adventurers


And release a captive, Harvey, who runs about squealing and waving his hands in the air "help me, brave adventurers, help me"! My middle daughter asks him some questions about what has been going on and he gives them a bit of advice "their chief keeps them together, get him and they'll run away - oh and beware of the stupid troll". My son asks if Harvey will join and fight with them (I was so impressed with this question!), but alas he is not a fighter. He does give my son the promise of new equipment if they succeed in their quest...

Sizing up the enemy. The castle was his birthday present back in June, so it's good that we both got to play with it together.

My middle daughter runs close enough to the two orcs who are furthest forward and recognises one as weaker than the other. She successfully casts steal mind on the weaker one who promptly attacks the tough guy! The tougher orc parries the attack and puts the upstart back into the earth with a swing of his flail. One down!

The fighters quickly close in on the enemy (as does the cat). The cat has some special rules: can sneak up on a character, can hide, can pounce for an additional attack with claws and teeth, or can use a spray attack. The real Tom the Cat has just been snipped!


My oldest, the spellcaster successfully casts a flight spell first on herself and then on Tom the Cat ("I know I'm Flying in the sky, but give my cat wings to fly") so that he could attack some of the orcs.

Combat ensures between our intrepid adventurers and the nasty orcs. Obviously I stack the odds in my kids favour, but encourage the youngest two to add up the numbers on the dice using mental arithmetic.

As the fighting ensues, the sorceress casts a new spell whilst flying: "Give me the power to swim in that swamp, to fight the fat monster with a kick and a stomp". It was successfully cast on the second time of asking and the troll starts taking a bit of a magical beating, much to his bemusement.

Father and son and pet cat, make short work of the stinky orcs.

Tom the cat sprays in the Orc chieftan's face, making him blind for a turn and holding up all the other orcs on the drawbridge.

Mum joins her daughter in the fetid moat to try and finish off the hulking troll.

The sorceress decides to not attack the troll, leaving that to mum, so that she can cast a spell at the orcs on the drawbridge: "I want to kill those monsters all, so pull up the drawbridge so I can watch them fall". Inventive magic, but unfortunately she failed to cast it thrice on a 7+! So father and son decide to take matters into their own hands, pick up the large boulder and fling it at the squabbling orcs on the drawbridge. A skilful throw sees a load of them skittled over!

Tom the Cat tries to finish off the few remaining orcs, including the leader with another spray, at which point Harvey the villager re-appears to offer some help (trying to gain some glory as the fight is almost done!)


A combined effort from all the family finally see the orc chief and the troll defeated and all the other orcs scarper down the hill and away from the triumphant adventurers. They cannot resist the temptation to explore the now empty castle and discover a secret trapdoor in the floor - will they investigate further...? To be continued!

It was a really fun game that lasted for almost two hours, until tea was ready and the conclusion sets up another game, for another rainy day, in the near future. The kids also want to do some painting with me, so I'll fish out a couple of old plastics for them to start on with the idea of using them in a future game. I think my oldest especially is old enough to have a go at some proper rules, so I may trial a game of Dragon Rampart, Frostgrave of Songs of Blades and Heroes with her..

My wife was slightly intrigued by what we were up to and observed parts of the game - we both realised that gaming such as this can help the kids personal development:

  1. Quality time with dad!
  2. Using and exploring their imaginations
  3. Following rules and instructions (but also challenging them!)
  4. Verbal reasoning when interacting with other characters and each other
  5. Literacy for the eldest (she had to write down the spells in advance, ensuring they rhymed and made sense)
  6. Showing an understanding of measurement
  7. Numeracy for the youngest two, mental arithmetic and understanding a bit of probability.
  8. Fun!





















Monday, 8 August 2016

BOYL 2016 - The Storming of Perlsea Fort (A Warbands Game).

An excellent weekend unfolded at the annual BOYLfest, where a ton of lead was carried to the excellent hosts that are the Foundry and dozens of fantastic games were played amongst awesome scenery, with some stunning miniatures and of course with some great people. I tried to live up to these high standards by running my own Realm of Chaos warbands game using my own scenery and with a narrative scenario for the three gamers who joined in, Greg, Ian and Steve. They all came with great looking warbands and embraced the idea behind the game (even though it took much longer than I expected, no-one seemed to mind!)


So each of the players were given an opposing objective which was based around the Necromancer named Roudan the Hollow:


Objective 1:
The Necromancer, Roudan The Hollow, has taken up residence in the ruins of Perlsea Fort, where his dark incantations have not gone unnoticed. His power and influence in the area is growing and I believe he has hired some mercenary orcs to assist him. Proceed with both caution and haste as I would like to see whether we can procure his services for our own ends.


Objective 2 was the same, but with the need to assassinate the Necromancer


And Objective 3 was to try and discover the ancient relic which was giving the Necromancer all of his powers..


The players turns were randomised so as to keep them on their toes and in a few rounds it became very important as to who went before someone else... Next time I'll develop this so that it's not random, but perhaps based upon initiative or something.



Here you can see the set up of the game. Roudan the Hollow ensconced inside his castle with some of his undead experiments wandering around. His Orc mercenaries, Rogboth's Boyz, are based around their lookout tower
The player's warbands entered from the corners of the table.
Here are Ian's beautiful Khorne warband, with a unit of thugs led by a Chaos Warrior, a couple of Beastmen, an Ogre and three Chaos Dwarfs. It was funny to see that the model Ian had used for his champion was exactly the same one I had used for the Necromancer! So another layer of sibling rivalrly was added to the narrative. Ian's objective was to destroy the Necromancer in typical Khornate style.
 
Steve's wonderful Chaos Cultist warband, with two mages, familiars, Chaos Goblins and a unit of Human Chaos Cultists. Steve had to try and recover the powerful relic which was purported to be kept in a sarcophagus.
 
And Greg's amazing warband, which was made up entirely of pre-slotta models. He had a level 10 Chaos Hero, 3 lizardmen, 6 Half-Orcs (just poking around the wall) and a unit of Beastmen.
 
Before the game started I suggested to the players that there should be an rpg element to the game, in that the scenery and npc's should be interacted with. Ian's beastmen decided to look inside the cottage, only to discover a sleeping and aged barbarian. A guttural conversation ensued before any axes were swung, and the beastmen convinced the barbarian to join them with the promise of ladies and gold. He was a level 5 hero frenzied hero who actually went on to do a lot of damage.
 

As Ian and Greg's warbands approached the burnt out church, the noise made by the braying beastmen and the hissing lizardmen, caused a load of ghouls who had been feasting on remnants of bodies, to run out and investigate who the interlopers were.

Meanwhile Steve's approaching Cultists were engaged by the mercenary orcs as one of their kind was sent back to the castle to inform their paymaster. Potshots from the chaos goblins (including one who had a bolter) all missed their mark. One of the mages cast Undead Hero and Raise Skeletons who were charged by the remaining Orcs.

Sid the aged barbarian was making short work of the ghouls, who even with T5 and poisoned attacks could not harm him or the tough beastmen. The lizardmen joined in the spree too.


During the battle I noticed a spiderweb that had been spun whilst the church had been stored in my garage. Definitely beyond my sculpting skills, but quite apt for the haunted ambience of the scenario! You can also see how beautifully painted the lizardmen are. Btw, they're tiny sculpts!

The Mercenary Orcs killed off the skeletons but ran away from the fearsome Ogre. The orc runner managed to alert the Necromancer who began raising some extra defenders as the warbands approached his castle. The ghouls were all quickly dispatched. Not one of the players warbands had even suffered a wound at this point and all the GM's toys had been quite easily defeated.

From inside the castle you can see the undead minions leaving to engage the approaching warbands. Just look at his supply of bones, swept into neat piles by his minions.

And look there's even sarcophagi.

As expected there was a mass combat outside the castle gates, here between some skeletons and the chaos thugs. The half-orcs kept failing their fear tests to charge anyone and in the end decided to use a ladder to climb the walls. Who would leave a ladder there? The necromancer was way too busy with his spells to even consider practicalities such as this. or maybe he was way too confident in his abilities...?
In the background you can see Greg's lizardmen had charged Ian's warband, they failed an intelligence test and decided that was a better option than following their leader and his primary objective. You can also see that Greg's hero has been wounded by a goblin short bow. Ouch.

The ogre was incredibly tough and rightly feared by all. Here is approaching the fighting.

More undead were raised by the necromancer to swell the dwindling numbers (so many instability rolls were made by me) and the Cultists re-cast the Undead Hero spell to add some beef to their attacks.

Just a close up of some wonderful looking models together.

A pool of water reflecting the summer's day...


Right back to the game... Greg's beastmen fled from the fearsome ogre (he really needed to have his turn first), however his hero stayed around to fight (briefly). Ian's Beastmen and Dwarves were in awe of Sid's slaying abilities as his frenzied nature (you can see it in his pose) cut down the lizardmen

Up until now the Half-Orcs had been incredibly ineffective. But they managed to climb the ladder and breach the ramparts. In the background, the Ogre kills Greg's hero, however the Necormancer, scared of the Ogre, casts a reanimate spell to bring back the Hero as an Undead champion. Unfortunately at the cost of 2 toughness...

However he manages to wound the ogre and saves his remaining wound on a roll of a 6 on his chaos armour.. The goblin's shortbows also cause a wound on the ogre!

Having disposed of some annoying rats, Steve's cultist mage climbs the east side of the castle ramparts in a race with the Half_Orcs. The necromancer, has risen an undead wolf and did not spot the intruders. In the background the thugs charge the annoying Goblins.

A spooky glowing from the walls of the castle, it must be the eye of the gods.... With Greg's undead warband leader finally killed by the ogre, the half-orc champion becomes the warbands leader. He automatically receives Khorne's gift (plus an extra attack and pip of leadership) as well as an attribute - silly walk! This all happened as the Half-Orcs were descending the ladder. They charge the remaining zombies as the Necromancer desperately takes control of the Undead Hero to protect him.

Steve's other mage is killed by the undead wolf, the thugs kill off the goblins and Ian's hero makes a last ditch move to kill the necromancer before the other's can complete their missions. In the background Beastmen confront each other in a stalemate battle where there is lots of pushing back from side to side.

It all kicks off in the final turn. Greg's half-orcs kill the zombies and want to begin talking to the necromancer, however Steve's mage (just out of shot) cast's Assault of Stone to try and kill the necromancer (his objective is to get the hidden relic). The necromancer stays alive by passing his chaos armour save and Ian is just about to line up a charge to kill the necromancer, one turn too late. Amongst al this the Half-Orcs manage to eloquently convince the Necromancer, with impending doom surrounding him, to join forces with the warband and in a bid to save himself, he agrees! Greg was the winner!

Here's you can see all the participants leaders and how close they each were to completing their objectives, only for Greg to pip them to it. We didn't discuss how the Necromancer and the half orcs escaped as we were all keen to have a break and see the other great events going on at the Foundry.

And how the final battlefield looked.


It was a very fun game to GM, with three guys who got really immersed in the game and played in a wonderful spirit. It took about 3 hours, but was well worth it, before we moved onto other events at BOYL.


This included a wonderful game of Advanced Heroquest (sorry I didn't take any photos) but it was wonderfully GM'd by Mike who had a great set of miniatures and some brilliant scratchbuilt scenery.


I also made some purchases - these for my forthcoming baggage train:


And these two unreleased Citadel wizards which had been cast up specifically for the event. I'll use these as npc's for future games.
 
I also spent some time with Kev Adams and a couple of pints as he sculpted my head onto the Morcar miniature which was especially commissioned by Fimm for the event. It was great to see Kev at work for the 30minutes it took him, even on a wobbly table, in a hot marquee (that affected the maleability of the greenstuff) and lots of interruptions, his sculpting skills were a marvel to behold and a real treat for me to witness over the weekend. He raised a lot of money for cancer research and it was great to hear his opinion on subjects such as hedgehogs, acl injuries, poor eating manners, his family and how some of the people he does commissions for are can be bloody selfish...:


Curtis, as always is a great bloke and gave every attendee an Oldhammer miniature:
 
 
And a box of his miscasts for free, which I rummaged around in to find some parts for a forthcoming scratchbuilt spacecraft:



I was also lucky enough to win runner up in the painting competition for my unit of ogres:


And had a good chat with Harry about a Fighting Fantasy/Dungeon Crawl/Roc Warbands mash up for next year - imagine Deathtrap Dungeon and Trial of Champions based scenarios, with a band of heroes fighting each other, recogniseable foes in a dungeon setting using our tiles and Fighting Fantasy stats? Well that's what we're aiming for...


Finally a huge thanks to all at the Foundry who make us feel incredibly welcome every year and go beyond what you would expect from a host, Gaj for doing so much of the organising and the go-to man for the event and all the other people there that share my passion and enjoyment of gaming with thoughtfully collected and skilfully painted miniatures and who always consider that the opponent should be having more fun than yourself in any given environment.

Wednesday, 15 June 2016

My son's birthday castle!

Happy Birthday little man!

This post's all about the castle I made for him, for his birthday, largely using the Simba Superplay toy castle from Debenhams but with an additional scratch-built tower made from a Pringles tube - you can see the build for that here, a baseboard made from insulation foam and a fair bit of painting (more on that later). Have a look at some pictures of what toys are for first:


 
His sister getting involved with the baddies on the ramparts


Getting to grips with the working drawbridge.



He was really happy with it and played with it for most of the day, me watching on thinking "I hope it's sturdy enough for the attentions of a 4 year old". So far so good. You can see that he didn't get any old lead to accompany it, just some of the plastic toy soldiers that came with the castle, but he soon added some dinosaurs as the good guys and the knights as the baddies:

The bad knights ended up in the moat; the victorious dinosaurs lined up for post battle inspection.

Here's a few close-ups with slightly better lighting, you can see the little posters and green washes I added:










And the completed tower (none of this is glued down, so he can remove and play with individual sections if he wants):





And before painting:




And a close up of the keep, with a few additional bits added to improve it (some shields, gargoyles, weapons and posters):




Here's a quick visual step-by step of how I went about the painting (it was pretty quick, much quicker than the build):

The insulation board baseboard was given a coat of brown house paint mixed with pva and sand. A grey equivalent was painted onto the courtyard. Lots of drybrushing with the addition of some white to the mix. Some green washes were then applied when it was dry. You can see the pier that I needed to create out of coffee stirrers as I had completely misjudged the width of the moat to the length of the drawbridge! Several coats of gloss varnish were added to the moat and you can see a few roots which were glued into place too.
 
The castle was primed grey with car primer.
 
A series of washes were applied over the primer. A dark grey wash first to exaggerate the recesses and shadows.
 
 
On the bottom right of the cardboard the castle sits on, you can see the successively lighter drybrushed pale greys I used on the walls. Then some very watery washes of browns and yellows were applied to add a bit of variety and contrast to the walls. The wooden areas were painted with the same colours and drybrushed up lighter.
 
You can see the subtle colouring of the washes here.
 
My temporary palette. Not including drying times, the painting process probably only took 45 minutes.
 
The final stage of painting was to add some dark green staining, moss like, again using very dilute paints. the paint had to be applied vertically and the brushmarks started from any sort of overhang, like a window frame or a rampart.
 
The flames in the torches were painted and a few little touch ups too.

Some old static grass was applied with pva in patches
 
And tree armatures were pushed and glued into position. A few last bits of dry brushing and touching up and it's done!
 

Ready for them to play with their toys and imaginations. Batman, dinosaurs, knights and a castle? Sounds like my kinda fun!


I'll have to set up my toys in and around it next....!!