Showing posts with label Heller. Show all posts
Showing posts with label Heller. Show all posts

Thursday, 9 June 2016

Helsreach Mercenaries - Arrabella; Peugeot 203

"Don't fuck this up", threatened Adelei Niska, his large presence adding considerable weight to the threat. "If she comes back with any damage on her, I'll do the same to y'all, one at a time, slow and steady like, and I'll enjoy it, clear?"

Adelei Niska took the crew to his garage and unveiled his pride and joy, "Arrabella", an old Peugeot 203 with raised suspension and over-powered v12 engine. She'd done a lot of missions and helped create a lot of stories with Adelei Niska as he built his reputation and eventual leadership of this province of Logan's World. But she was being brought out of retirement for this new mission; a crew of Ork Slavers had taken some human captives at the far side of Niska's patch, caused some damage and disrespected his sovereignty. He wasn't going to let it go, so he turned to his mercenaries, offered them plenty of incentive and the opportunity to take the car with them. His Maria would accompany them though, just for insurance and because he trusted her to bring Arrabella back in good condition..


You can see the construction of the car here if you missed it, so I'll start this post with the painting processes. I tried out a few new techniques on this badboy. I started with a grey primer which acted as a dull metallic undercoat. I then used some red/brown aerosol applied over this, leaving some of the grey exposed. This created a perfect base layer for my rusting techniques. For this I used a range of browns/reds/oranges mixtures all applied by dabbing a brush, I actually let the brush fall out of my grip onto the car to create a slightly random application of paint and I kept on jumping from one colour to another so there was a range of light and dark colours in any one area. It took a while and quite a few successive layers, but I found that this technique also allowed me to build up a slight texture to the finish too (none of the paints were watered down):

The above two WIP pictures are taken in daylight and show the true colours of the car, the first photo and subsequent ones are with my daylight bulb and actually increase the orange value slightly. Just goes to show that you can't beat real daylight for colour accuracy in photography..



Here you can see one of the images I researched, which helped me explore the rust colours/palette that I eventually went for. However some further research showed me that a lot of rusted out old cars still retained their shiny, chrome fixings, which provided a nice contrast to the rust colour but also a focal point. My model at this point was looking rather bland and needed some additional detail. You can see what I mean below;


So I introduced some Bare-Metal foil, which I had read about being used by serious car modellers on the net. It is incredibly easy to use and really jazzes up the finish of the car, perhaps better than paint can (unless I was to have gone down the nmm route perhaps..). Quite simply you cut a piece of foil slightly bigger than the area to which it is to be applied, use a cocktail stick to apply and push into any crevices and the material sticks to the model and retains all the detail/texture that was originally there. I used a cotton bud to burnish it into place and then a sharp scalpel to trim it back to the correct size:


I applied it to the rims of the headlights, the front grille, rear bumper and the side trim (very thin strips). I feel this really broke the model up and provided some much needed contrast. Some of the chrome then received a very fine wash of dry pigment in matt varnish, just so it wasn't so super shiny. The final stage was too add the last elements of weathering, more red oxide dry pigment, creating additional texture as to where the worst rust would occur (I assumed this would be mainly over the wheel arches from experience of my previous rust bucket cars - I 'm thinking of you Toyota Celica!) and then some oil stains around the moving parts and exhaust with Nuln Oil and finally my dusty dry pigment, applied heavily to the wheels and undercarriage to tie the vehicle into the desert landscape setting I've created for my Rogue Trader mercenary warband:



Oh and of course I added a Copplestone figure in the back, wearing fatigues and looking mean as she keeps watch with her rifle. I then actually went back to the model and added the logo on the doors, I felt the model needed something else to look at and to break up the shape. I was initially going to go for a scorpion (I wanted a desert creature) but after practising found it very hard to get an accurate shape of such a detailed critter, so instead plumped for a coiled snake. I definitely painted it too small on the whitewashed background, so had to improvise by adding the squared sign on a whim to fill a bit more space and add something extra. Snake squared I guess?






I think the only downside of using 1:43 scale cars is that they are quite narrow. I think the length is pretty much in scale, but they could do with being a touch wider for 28mm. I can't imagine two 28mm sitting side-by-side in the front...





The car kinda gets lost in my usual photo set up, with all the rusty structure in the background, so I've also taken some using a plain background, or at least my white kitchen table:











And to finish, a couple of shots of the whole gang, now with vehicle but just awaiting the last member and arch-leader of this mercenary group:




Saturday, 4 June 2016

Arrabella - Mad Max style car WIP


Here she is (sans paint and headlights)! 

I love model making and the aspect I enjoy the most of a project like this, is the problem solving. When I was a kid making models for the first time (largely Airfix), the problems were just in following the instructions and putting the correct bits in the correct places without swamping the model in glue. Lego was actually the big step for me, moving away from following instructions that came with boxed sets, to using my imagination and creativity to make my own space ships from a massive pile of different shaped and coloured plastic blocks, all he time ensuring functionality. In the case of spaceship Lego, it was often symmetry; ie: "Do I have enough pieces to construct two of and those fuselage's?" and/or "Will that opening gangway ramp actually fit over the size of the entrance I've made?". As an adult these type of questions and experiments to find the solution keep me happy and take up a lot of my thinking time. Thinking time easily out-weighs my making time.

So with this build, over the past month or so, a lot of time has been spent thinking about how this is going to work. 

1. Research. Find images that inspire. Obviously MadMax was a huge inspiration but I needed plausible builds that have already been built and accomplished by model-makers to give me some reality inspiration:





Thanks to all the modellers who made these, sorry I have not given you credit by name, but rest assured you have completely inspired and reassured me.  

All of these show the sort of thing I wanted to achieve, looking especially at wheels, suspension, exhausts and post-apocalyptic additions. Further research into reality showed me that most of these are modeled at a 1:35 scale, which in my experience is just too large for 28mm sci-fi. So I resumed my search for 1:43 plastic kits, rather than die-cast, the latter being much more difficult to model and convert as I discovered with my Freeway Fighter model

2. Scavenge and purchase parts. I plumped for this Heller plastic kit, it cost me about 7 quid from ebay, the sprues have lots of pieces (40) which means I have more control over what I include and exclude during the build. I liked the aesthetics of the car too, the curves and character of the car fit in with the Mad Max vibe as well as just being quite pleasant to look at. 
I decided that I wanted bigger wheels and raised suspension so as to fit into a desert environment as well as a raised engine and side exhausts to give the appearance of a suped-up version. For this to happen I had to go and scavenge some bits:


  • Wire gauze from Halfords for the windows.
  • Plastic off road wheels from the Ork bike kit
  • Plasticard (plain and the double diamond tread plate kind)
  • Jewellers chain so equipment can be secured to the vehicle
  • Plastic piping of a variety of radii for exhausts and roll cages etc
  • Springs from a pen for the suspension
  • Guitar wire for tubed pipes
  • Computer circuit board parts for engines and other machinery parts
  • The only purchases were from Zinge Industries for fuel tanks, spotlights, and other equipment a post-apocalyptic car might be carrying

3. Making

Having made the brave decision to cut the back of the roof off (I spent a lot of time considering the pros and cons of this and the ideal position to cut), I could start constructing the car. I cut out a space for the raised engine in the bonnet, which is made from a part of a computer circuit board and glued all the seats, steering wheel and dashboard together. I used some embossed plasticard for the floor which attached to the underneath of the drivers seat - it would be visible in the back of the trunk. 

I remember reading an article from a very early White Dwarf, by John Blanche I believe, about keeping a tidy workspace. I don't adhere to that philosophy and have grown fond of such games as: "where the fuck is that drill bit" or "I had that bit perfect length of paperclip in my hand just now", or the dreaded: "bollocks" as the tiny spotlight slips out of my fingers, bounces onto the table and either silently settles on the carpet ("fuck") or nestles amongst the general mess ("for fuck's sake").


I added the roof's spotlights to a bent paperclip. Gluing the wire mesh into the window space was a proper pain in the arse. I ended up using some Uhu thick glue as superglue did not work (bizarrely), and it was, as you can imagine, quite messy and imprecise.

Here you can see the backboard made of the textured plasticard. Really hard to measure the right shape prior to cutting.


 When putting it all together I discovered  an unforeseen problem: two interior wheel arches needed to be made to cover the space where the wheels will show. I've also added some guitar wire as a flexible piping from the engine.

Biggest problems: cutting plastic the correct shape to fit into weird and impossible to get to shapes and using the right type and amount of glue for the right materials. 


Next problem: Making the exhaust. Just bending plastic tubing invariably makes it snap or flatten out. So I had to introduce some heat from a lighter. But just the right amount or else it melts obviously. I found the best way to do this was to rotate the tubing 360 as it is exposed to heat, use tweezers to manipulate the required bend and then run it under cold water immediately. This took quite a few attempts.
Using a range of different radius meant I could insert one inside the other to make a more interesting shape, breaking up the long tubes into smaller sections. I added an Ork bike exhaust for the end piece and used a lot of precision plastic glue..
You can also see the jewellers chain that's been added with the help of some superglue to the spare tyre and sleeping bag etc. The grey resin bits are all from Zinge Industries.


Raising the suspension of the car was the biggest problem of all. I had to make some plasticard supports, seen here in black (the back two being slightly smaller than the front two) with holes drilled in to support the thick paperclip axle. Springs from a couple of pens were used for the actual suspension and were superglued over a plastic rod.

Blu-tac is your closest friend when model-making, perfect for doing that dry run (at least three times) before you break out the finality of the glue..

Here's a closer picture of the front two suspension columns.

And another dry run with the blu-tac helping me out.
4. Complete the build. When the functional side of the build is complete, there's usually some aesthetic improvements to add. In reality I added most of the additions during the functional build, but a few adjustments were made when it was all put together.
The frontof the car needed something extra, to make it have more of a Mad Max appearance, so a bumper with spikes and a skull were added. It helped elongate the car shape too.

Space for a passenger (with gun) was created and a hole drilled into the back for later addition (a Copplestone miniature).


The chassis was raised slightly higher than I had anticipated, so I needed to add some bulk to the undercarriage to reduce the gap to the floor and to break up the very flat line of the bottom of the car. So Arrabella (so I've named her) was given some addiional barrels, which are actually fuses and other barell shaped objects from a computer circuit board (as you can gather there's some great shapes on these for miniature model making).









And here's Abdul Goldberg getting excited about his new ride. It's been pimped.
Right I'm off to spray the bastard, wish me luck because I'll be gutted if I fuck it up now!