Showing posts with label Ork. Show all posts
Showing posts with label Ork. Show all posts

Monday, 9 October 2017

Orktober - Ork Madboy

My first involvement with this month's Orc(k)tober is a deviation from all my other best laid plans. I've moved from Fantasy into 40K to paint up this wonderful Bob Olley Ork Madboy who has been languishing for way to long in the to-do pile. He will eventually group up with a selection of other Bob Olley sculpts who will make a warband all of themselves. Imagine loads of over-bitten, wonky lips and an abundance of wrinkles. This guy didn't have the plastic arms/weapons that originally came with them, so I improvised by cutting down some fantasy orc arms and attaching a bolter to his hand as his weapon and then painting him with my usual greenskin recipe. I'm sure you've noticed the addition of him treading in a pile of shit, which I vaguely remember seeing in an old White Dwarf /Golden Demon with a similar model; it's just some brown paint mixed in with UHU glue and teased into position:





It's such a characterful sculpt, the pose is dynamic and fun and in fact the whole range of these Ork Madboyz (from the Stuff of Legends website) shows what a fantastic group they all are together. I would love to see a load of these painted up, my brief research did not show much love for these on the Internet. Anyone got any painted versions to share?


Next up is a fantasy orc from the Greenskin Combat Cards collection.

Monday, 7 August 2017

Mutant Ork Scavenger

The Empirium of Rogue Dreams Facebook group are having a "Beware Mutants" conversion competition and I felt it was high time that I had a go at making a sci-fi / 40k conversion, having never done so before. My BitzBox is heaving with fantasy stuff, but very little in the way of futuristic, although this Ork head has been in there for years and has been looked over for years too. So with the head and torso identified I then scavenged around for some legs. I looked  at the Rogue Trader mutation chart on p.53 and liked the idea of a long limbed scavenger and found some (either bloodletter or kroot) legs that worked well with the torso in a mock up. The kroot rifle worked well to help add to the idea of a feral scavenger and then to add to this theme I added an ogre's bag to his back. I had to sculpt one arm and around all the the joins to make it work. Finally I thought that if this ork was a successful scavenger then maybe he'd have a bit of low quality tech with him, hence the bot accompanying on his forays (just a bit from a tau sprue).




Here are the Wips:





It's quite satisfying that my scavenging around a BitzBox is akin to what my conversion does as a living in the underhive. I'be become quite good at spotting an appropriate bit for my conversions. He's learnt from me.