The Scenario.
It has been rumoured that Baron Curcass, in his madness, has left his castle, near the river Lynsk, seriously undermanned. The castle is surrounded by a dark, dense forest and peering out from different locations are several warbands, wondering whether they can sneak into the castle for some plunder..
On the eastern edge of the forest emerges Uston'Noth's chaos warband:
Uston'Noth's Tribe. Nurgle Warband:
Uston'Noth - Level 15 Champion - Mark of Nurgle, Scaly Skin, Moronic
4 Cultists led by Kraak'n - Level 5 Initiate Sorcerer - Mark of Nurgle, Cloud of Flies, Puny
Spells: Stench of Nurgle, Steal Mind, Summon Familiar
4 Chaos Dwarves.
Harnack - Underling Level 5 Orc (The Beserker)
Double Handed Weapon
Heavy D and his Boyz - Orc Champion leading 5 Orcs
Shields,standard and musician.
5 Orcs of the Scattered Tribe
Light Armour
Uston'Noth - Level 15 Champion - Mark of Nurgle, Scaly Skin, Moronic
4 Cultists led by Kraak'n - Level 5 Initiate Sorcerer - Mark of Nurgle, Cloud of Flies, Puny
Spells: Stench of Nurgle, Steal Mind, Summon Familiar
4 Chaos Dwarves.
On the western edge of the forest a band of Orcs are led by JugNugg Igg (this warband was created using Erny's generator)
Orc Warband of the Orange Sun:
JugNugg Igg - Level 10 Orc Shaman - leading 2 Orcs (bodyguard)
Spells: Leg Breaking, Blinding Flash, Fireball, Flight, Windblast, Bewilder Foe
Spells: Leg Breaking, Blinding Flash, Fireball, Flight, Windblast, Bewilder Foe
Harnack - Underling Level 5 Orc (The Beserker)
Double Handed Weapon
Heavy D and his Boyz - Orc Champion leading 5 Orcs
Shields,standard and musician.
5 Orcs of the Scattered Tribe
Light Armour
From the Northern Edge is the notorious Blag and his merry band of Goblins:
Blag - Goblin Level 10 Hero. Light Armour, over-confidence
4 Goblins, including Dot, the archer
Shnaznat - Goblin Level 15 Shaman
Spells: Leg Break, Fireball, Strength of Combat, Animosity, Create Illusionary Hero.
And the remnants of the guards of Baron Curcass' castle:
6 Human Fighters:
And here's the set up at the beginning of the battle:
Turn 1. Sequence: Goblins, Humans, Orcs, Nurgle.
Dot takes a pot shot at a Chaos Dwarf and misses, whilst everyone advances towards the castle gates. The Human defenders, having seen multiple attackers emerge from the woods, begin moving inside for cover and to try and lower the drawbridge.
Kraak'n casts summon familiar and receives a rat full of magical energy.
The summoned rat familiar |
Dot taking a pot shot |
Turn 2. Sequence: Orcs, Humans, Nurgle, Gobbos.
The Orc archer takes a long shot at the humans who are scurrying for cover, but misses. |
The rest of the Orc warband advance towards the gates |
JuggNugg Igg casts two fireballs at the humans, but does not wound any of them. |
The humans almost get everyone inside the castle, two defenders take up position to raise the drawbridge... |
The Goblins, led by Blagg, make quick progress towards the drawbridge, keeping close to the castle walls. |
Turn 3. Sequence: Gobbos, Humans, Nurgle, Orcs.
Blagg, in a show of courage, silently charges into the back of the last of the humans just before he was able to reach the relative security of the castle. Blagg swings and misses. ! |
The human (known as Bill), initially surprised at the sneaky attack, but quickly growing in confidence as he sees the inept swordsmanship of his opponent, lunges hits and wounds the Goblin leader. |
Blagg shits himself and legs it away! Bill pursues but fails to kill the little bastard, who keeps running. |
The rest of the humans quickly decide to start raising the drawbridge, leaving Bill outside to fend for himself, deciding that his obvious martial prowess will see him through! |
The Nurgle Warband approach even closer, except for the Dwarves who can't keep up. Kraak'n casts Steal Mind on the Orc Beserker, rendering him a gibbering fool for 1 turn. |
The Orc archer gets lucky with a shot at the Cultists taking one down with an arrow through the throat. First blood! |
Turn 4. Sequence: Orcs, Gobbos, Humans, Nurgle.
The rest of the Orc boyz prepare for combat with the advancing Nurgle warband. |
The Gobbo warband, seeing their leader Blagg, screaming past them, take one look at Bill and decide he's not to be messed with. They leg it after their leader! |
Bill reforms, feeling incredibly plucky now and heads back to the castle to help his fellow defenders out |
Uston'Noth charges into the Orc boyz and the level 15 character chops down 2 orcs with ease. |
The Orcs look worried and are pushed back by the ferocity of the attack. |
Turn 5. Sequence: Gobbos, Humans, Orcs, Nurgle.
The Gobbos rally, except for Blagg who scurries off into the woods to literally lick his wounds. |
Bill charges the JuggNugg Igg, but none of his blows cause any harm. He is soon knocked out by the Orc, never to recover.. |
JuggNugg Igg moves into the castle where he can see the blinded combatants flailing ineptly at each other. |
Harnack charges with a frenzy into the remaining cultists, gnashing his teeth and missing with his attacks. The cultists fluff with their attacks too. |
Uston'Noth kills another Orc and easily deflects their attacks at him (it was at this point that I realised that a Level 15 Nurgle Champion was much better than all the other characters...) |
Turn 6. Sequence: Orcs, Nurgle, Gobbos, Humans.
Inside the castle the humans and orcs continue their stalemate with neither side giving or taking an inch. |
Turn 7. Sequence: Gobbos, Nurgle, Orcs, Humans
Shaaznat casts fireball at the Nurgle champion, trying to stop him from entering the castle and actually wounds him! |
Uston'Noth, almost oblivious to the fiery wound, charges into the orcs rear (who are already engaged in a battle with the humans) and kills an Orc boy. His sights are on the Orc Shaman next... |
The Chaos dwarves take down two goblins with ease but the remaining Goblin, fighting for his life, surprisingly kills a chaotic stunty with a solid thunk to the skull. |
Harnack kills the remaining cultist and looks for where else he could charge... he sees the backs of some unsuspecting chaos dwarves... |
JuggNugg Igg, aware of the presence of the Nurgle Champion and still fending off desperate blows from the human defenders, decides to cast Flight to the safety of the ramparts! |
The human defenders see an opportunity to gain some momentum and charge the repulsive Nurgle champion hoping to repulse the invader from their castle... |
Incredibly they win the combat and succeed at pushing their foe back from the interior of the castle! |
Turn 8. Sequence: Nurgle, Gobbo, Orc, Human.
Uston'Noth in a fit of fury, kills all but two of the human defenders. They flee leaving the Nurgle Champion to miss all his free hacks. |
Shaaznat charges the lame Nurgle Sorcerer and spectacularly takes him down with a sharp blow of his stave to the bollocks! |
.
Turn 9. The end game...
Harnack charges the lone Chaos Dwarf and they become locked in combat. For a long time, neither giving in... |
JuggNugg Igg also decides he's had enough, knowing he can no longer influence the battle raging beneath him. He might pop back later to see the outcome.. |
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