Monday, 23 January 2017

BitzBox Beastmen

I like my beastmen to be a proper combination of beasts and men, so for this stage of my bitzbox warband challenge, I kitbashed a load of (mostly) plastic and (some) metal parts to create a range of characters that showed a range of hybrids between man and different beasts. I also wanted to have lesser and greater hybrids - the greater hybrids can look far removed from the man and more bestial (but are probably more fun to convert) yet actually I prefer the subtle mutations/changes that you may find on a more human like figure with a few mutations that can almost be hidden. These are mostly greater mutations/hybrids:


So each conversion stuck to the theme of one animal, but with greater or lesser mutations. First up is a more typical beastman - goat head and hoof and an extended belly, but otherwise still retaining much of his soldier background with his uniform and blunderbuss. Not so far down the path to damnation and he can probably function pretty normally:


Here I've again gone for a head swap, adding a fly mutation to an otherwise humanoid body (which is actually a metal savage orc that I found headless in my bitz-box). A heavier mutation - can he speak? Has his brain retained any human elements?


The third beastman is relating to the avian, but with some Nurgleesque gut spillage. A cold-one claw has been added to his feet and I think the head is from a Bretonnian helmet? The arms are from a plaguebearer and have nice talon like fingers to them. I tried to paint the fur of the beastman body to match the feathers on the bird head. I was tempted to give him wings, but realised I needed them for my upcoming harpies. So he's flightless, which must be quite irritating for him:


Next up is my lizardman. Again utilising the head of a cold-one but I tried to position it in a way that made it look dynamic, almost as if he is contorted with pain and rage due to his heavily mutated self. A cold one was again raided for the tail, an old chaos warrior mutated arm was stuck to a plaguebearer body and a metal leg from the Nurgle palanquin champion was added. I think his left arm and axe are orcish. He's more lizard than man now (say this with an Alec Guinness voice):



And finally the cow-centaur. Cow body from the giant sprue, torso from a zombie, head from the chaos warriors mutation sprue, skaven left arm and banner pole and right arm/spear from a goblin. The banner design is straight outta Fighting Fantasy - see the link for the other ones I've completed. Much more heavily mootated than some of the udder beastmen on show here:


And here they all are looking perfectly mutated, chaotic, lost and very damned.


A few more characters need to be painted to complete this warband - I'm determined to stay focused on one project at a time, until it's completion... but I'd really like to kitbash some subtly mutated, robed and diseased flagellants next. They'll have to wait.